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[...]... 1. 1) 3D in Photoshop DOI: 10 .10 16/B978-0-240- 813 77-6 .10 0 01- 8 Copyright Ó 2 010 Elsevier Inc All rights of reproduction, in any form reserved 3 | 3D in Photoshop FIG 1. 1 A triangle consists of three points on two dimensions (x and y) Extending this to a third axis (z axis) results in a triangle in 3D Objects in a 3D scene are described as collections of 3D points, which are called vertices These vertices... the Photoshop 3D Team: Zorana Gee is a Photoshop Product Manager and has been on the team for over 10 years She has been involved with Photoshop Extended from the beginning and is instrumental in the 3D effort Zorana holds an MBA from SCU Leavey School of Business She speaks world-wide on Photoshop and Extended and has a deep understanding of the whole product Pete Falco is our Lead Photoshop 3D Engineer... tackled in two ways For many objects, models now exist in large libraries on the web, and using them for a particular purpose then becomes a matter of designing the textures and lighting for a given shot – something at which Photoshop excels Secondly, Photoshop CS5 now has a new modeling tool called Repoussé that focuses on transforming 2D graphic designs, including text, into high-quality 3D models While... Photoshop industry leaders and educators The book has two overall objectives – to provide the ultimate reference guide for any creative professional new to 3D as well as to provide creative and inspiring tutorials that will walk you through the how-to of working with 3D in Photoshop CS5 Extended Part I covers general 3D concepts that are important to understand before experimenting and designing with 3D Part... and start off with an introduction to basic 3D concepts that will be important to understand, before diving into how it all works in Photoshop In this part we explain 3D concepts in a way that anyone new coming into the world of 3D can understand so that they can have a solid framework to begin exploring Further, those of you that are already familiar with 3D can learn about the different techniques... grow their 2D talents into a world of depth and light, this book should serve as a good introduction Early chapters focus on the elements of 3D image-making and how to control them in Photoshop CS5 Later chapters introduce model creation using Repoussé, and then take on the form of tutorials in which experts in the field explore how to combine the best features of 2D and 3D graphics After that, the readers... a Photoshop 3D Quality Engineer as well as the primary artist for many of the images in Parts I and II of this book He has worked professionally in the illustration and desktop publishing fields since 19 92 With his unique skill set and proficiency in many 3D applications from Poser to 3D Max, he helps to influence how Photoshop 3D features are delivered Nikolai Svakhine is a computer scientist on the. .. how 3D works in Photoshop CS5 Extended, including many of the useful features and workflows important for any creative professional Part III inspires us with awesome 3D tutorials by known Photoshop educators and designers Part IV covers important file format information as well as information about interoperability I hope this book will entice all designers to explore the benefits and awe that 3D can bring... and the Institute for Creative Technologies xii About the Authors and Acknowledgements | Aravind Krishnaswamy is a researcher in the Advanced Technology Labs at Adobe and is one of the developers of the Ray Tracer in Photoshop His current research interests include the simulation and visualization of light interaction with matter The results of his research on the interaction of light with human skin... doing graphing in high school algebra You would have two values (x and y) and then find their positions along the x and y axis of a graph and then use these positions to plot a point If you made three of these points and connected them, you would have a triangle If you extend this by adding a third axis (z), you can plot points anywhere in three-dimensional space to create 3D shapes (Figure 1. 1) 3D in . Getting Started 14 4 Chapter 10 Painting, Texturing and Lighting with Stephen Burns 15 3 10 .1. Importing 3D Using 3DVIA 15 4 10 .2. Creating the Layout 15 7 10 .3. Texturing the Walls of the Buildings. Buildings 17 0 10 .4. Lighting the 3D model 17 3 10 .5. Adding the Wet Look to the Street 17 5 10 .6. Adding Localized Bump and Reflective Characteristics 17 8 10 .7. Adding Depth of Field and the Splash 18 1 Contents vii Chapter. 18 1 Contents vii Chapter 11 Creating Lenticulars with Russell Brown 18 7 11 .1. Getting Started 18 8 11 .1. 1. Equipment and Software 18 8 11 .2. Basic Lenticular Workflow 18 8 Part IV Appendices 19 3 Appendix A: File Formats