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(Luận Văn Thạc Sĩ) Ảnh Hưởng Của Trò Chơi Đối Với Động Lực Học Của Học Sinh Khối 10 Trong Lớp Học Tiếng Anh Tại Trường Trung Học Trần Hưng Đạo.pdf

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Untitled THAI NGUYEN UNIVERSITY SCHOOL OF FOREIGN LANGUAGES LE THI BAY THE EFFECT OF GAMES ON GRADE 10TH STUDENTS’ MOTIVATION IN ENGLISH CLASS AT TRAN HUNG DAO HIGH SCHOOL (Ảnh hưởng của trò chơi đối[.]

THAI NGUYEN UNIVERSITY SCHOOL OF FOREIGN LANGUAGES LE THI BAY THE EFFECT OF GAMES ON GRADE 10TH STUDENTS’ MOTIVATION IN ENGLISH CLASS AT TRAN HUNG DAO HIGH SCHOOL (Ảnh hưởng trò chơi động lực học học sinh khối 10 lớp học tiếng Anh trường trung học Trần Hưng Đạo) M.A THESIS Field: English Language Code: 8220201 Thai Nguyen, 2019 THAI NGUYEN UNIVERSITY SCHOOL OF FOREIGN LANGUAGES LE THI BAY THE EFFECT OF GAMES ON GRADE 10TH STUDENTS’ MOTIVATION IN ENGLISH CLASS AT TRAN HUNG DAO HIGH SCHOOL (Ảnh hưởng trò chơi động lực học học sinh khối 10 lớp học tiếng Anh trường trung học Trần Hưng Đạo) M.A THESIS APPLICATION ORIENTED Field: English Language Code: 8220201 Supervisor: Dr Duong Duc Minh Thai Nguyen, 2019 DECLARATION I hereby declare that the minor thesis entitled “The effect of games on grade 10th students’ motivation in English class at Tran Hung Dao high school” is my own work To the best of my knowledge, it contains no materials previously published or written by another person, or substantial proportion of material which have been accepted for the award of any other degree or diploma at the School of Foreign Languages – Thai Nguyen University or any other education institutions The thesis has not been submitted to any other examining body and has not been published Any contribution made to the research by others is explicitly acknowledged in the thesis The candidate Le Thi Bay Supervisor Dr Duong Duc Minh i ACKNOWLEGEMENTS This research paper would not have been completed without the help of many people to whom I would like to express my deep gratitude First and foremost, I would like to express my deepest gratitude to my supervisor, Mr Duong Duc Minh, Ph.D for his wholehearted support, continuous motivation and precious guidance which was decisive factors to the completion of the thesis I thank all my family and dear friends for their lifting my spirits at each turning point of this journey as well as for their great encouragement and valuable help during the data collection process Last but not least, I extend my special thanks to all the research participants Without their valuable opinions and ideas in the questionnaires, the study would not have been accomplished ii ABSTRACT This paper aims at investigating the effect of games on grade 10th students’ motivation in English class at Tran Hung Dao high school, Quang Ninh province and seeks to determine the extent to which using games in learning process affects the improvement in students’ motivation in learning process, how students experience the teacher’s practice and behavior and measure the students’ perceptions of the using games in learning environment with respect to its effectiveness Questionnaire, observation and structured interview were used as the main tools to collect data Both quantitative and qualitative data analysis methods were used to provide enough data for the present study The results from the data revealed that the using games in learning process significantly affected students’ motivation in language classes In addition, most of the students involved in the study are generally happy about using language games in their study and they recognize the benefits of the language games in enhancing interaction between them and their classmates as well as their teacher Key words: language games, high school students, motivation, attitudes, performance iii TABLE OF CONTENTS DECLARATION i ACKNOWLEGEMENTS ii ABSTRACT iii LIST OF ABBREVIATIONS vi LISTS OF TABLES AND FIGURES vii PART 1: INTRODUCTION 1 Rationale Aims of the thesis 3 Scope of the thesis Significance of the thesis Structure of the thesis PART 2: DEVELOPMENT CHAPTER 1: LITERATURE REVIEW Definition of motivation Definition of games Educational games Games in English language teaching Previous studies 12 CHAPTER 2: RESEARCH METHODOLOGY 15 Research design 15 Research procedure .15 Participants 17 Instruments 18 Data collection procedures 19 Data analysis 20 Summary 20 CHAPTER 3: RESULTS AND DISCUSSIONS 21 I Results 21 1.1 Results of questionnaire 21 iv 1.2 Results of observation 25 1.3 Results of Semi-structures interview 26 II Discussions 28 PART 3: CONCLUSION AND RECOMENDATIONS 32 Recapitulation 32 Implication 33 Limitations 34 Recommendations and suggestions for further study .34 REFERENCES 37 APPENDICES I APPENDIX 1: I APPENDIX 2: III APPENDIX 3: IV APPENDIX 4: V APPENDIX 5: VI v LIST OF ABBREVIATIONS MMOs: Massively multiplayer online games NFL: National foreign language PPP: Present- practice- produce technique vi LISTS OF TABLES AND FIGURES page Chart 1: Students’ ideas of the importance of using games in English learning process 21 Chart 2: Students’ opinion of using games in real contexts 22 Chart 3: Students’ understanding of the lesson 22 Chart 4: Students’ attitude to teaching method 23 Chart 5: Students’ interaction in English lessons 24 Chart 6: Students’ difficulties in playing games 24 Chart 7: Comparison of students’ motivation through lessons 25 vii PART 1: INTRODUCTION Rationale In the current globalization and integration trend, English is considered to be the most widely used language in the world, as nearly 60 countries use English as their primary language, their mother tongue, and nearly 100 countries use English as second-language English Therefore, this foreign language plays a very important role in the current integration of globalization Human relations as well as cooperation, investment in any fields from science, business, commerce, transportation, technology, communication, tourism to the opportunities in learning, expanding ties to co-operate not only in Vietnam but also in other regions of the world Especially since Vietnam became the 150th member of the World Trade Organization and the transformation of Vietnam, the world during the Industrial Revolution 4.0 We are entering a new economic phase with many opportunities and challenges With the opening of the market we have a very strong economic development opportunity, along with the demand for high quality human resources meeting labor requirements in the age of integration, English is one of the tools that help us to reach and grasp those opportunities Therefore, the demand for training and development of foreign languages, especially English in Vietnam is increasingly focused and enhanced However, at present, although the focus on foreign language training at the school level, the results have not yet reached the required standards The objectives set out in the project "Teaching and learning foreign languages in the national education system for the period of 2008 - 2020" have created a strong impetus in teaching and learning foreign languages; However, from the objective to the actual results of the project, the distance is very far On November 16, 2016, Mr Phung Xuan Nha Minister of Education and Training announced that “the government had failed to meet the goals of the NFL scheme for the 2008-2020 periods” (VN, 2016) Limited English proficiency results in loss of the opportunity to study and work for many students

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