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Microsoft XNA 4.0 Game Development Cookbook Over 35 intermediate-advanced recipes for taking your XNA development arsenal further Luke Drumm BIRMINGHAM - MUMBAI Microsoft XNA 4.0 Game Development Cookbook Copyright © 2012 Packt Publishing All rights reserved No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews Every effort has been made in the preparation of this book to ensure the accuracy of the information presented However, the information contained in this book is sold without warranty, either express or implied Neither the author, nor Packt Publishing, and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals However, Packt Publishing cannot guarantee the accuracy of this information First published: June 2012 Production Reference: 1130612 Published by Packt Publishing Ltd Livery Place 35 Livery Street Birmingham B3 2PB, UK ISBN 978-1-84969-198-7 www.packtpub.com Cover Image by Sandeep Babu (sandyjb@gmail.com) Credits Author Luke Drumm Reviewers Jason Mitchell Copy Editor Insiya Morbiwala Project Coordinator Michelle Quadros Kenneth Dahl Pedersen Proofreader Acquisition Editor Joel T Johnson Stephanie Moss Indexer Lead Technical Editor Rekha Nair Kedar Bhat Production Coordinator Technical Editors Melwyn Dsa Rati Pillai Ankita Shashi Cover Work Melwyn Dsa About the Author Luke Drumm is an experienced software developer and consultant who wrote his first computer game at age 10, and has been enthusiastically exploring the world of game development ever since With the first public release of XNA in 2006, Luke quickly latched onto the technology and began creating and talking about how to create games within XNA at every possible opportunity This culminated in his regular presence at conferences, game camps, and user groups, and in his becoming a recipient of the Microsoft MVP Award, for XNA and DirectX, for at least four successive years Luke lives in Sydney, Australia, with his amazing, patient, and supportive wife Cheryl, and two dogs, who may or may not rule the roost XNA 4.0 Game Development by Example: Beginner's Guide – Visual Basic Edition ISBN: 978-1-84969-240-3 Paperback: 424 pages Create your own exciting games with Visual Basic and Microsoft XNA 4.0 Visual Basic edition of Kurt Jaegers' XNA 4.0 Game Development by Example The first book to target Visual Basic developers who want to develop games with the XNA framework Dive headfirst into game creation with Visual Basic and the XNA Framework Focuses entirely on developing games with the free version of XNA 3D Graphics with XNA Game Studio 4.0 ISBN: 978-1-84969-004-1 Paperback: 292 pages Create attractive 3D graphics and visuals in your XNA games Improve the appearance of your games by implementing the same techniques used by professionals in the game industry Learn the fundamentals of 3D graphics, including common 3D math and the graphics pipeline Create an extensible system to draw 3D models and other effects, and learn the skills to create your own effects and animate them Please check www.PacktPub.com for information on our titles .. .Microsoft XNA 4. 0 Game Development Cookbook Over 35 intermediate-advanced recipes for taking your XNA development arsenal further Luke Drumm BIRMINGHAM - MUMBAI Microsoft XNA 4. 0 Game Development. .. XNA 4. 0 Game Development by Example: Beginner''s Guide – Visual Basic Edition ISBN: 978-1- 849 69- 2 40 -3 Paperback: 42 4 pages Create your own exciting games with Visual Basic and Microsoft XNA 4. 0. .. creation with Visual Basic and the XNA Framework Focuses entirely on developing games with the free version of XNA 3D Graphics with XNA Game Studio 4. 0 ISBN: 978-1- 849 69 -0 04- 1 Paperback: 292 pages Create

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