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DREDAN realm of metal and myth campaign 146

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is a solid system for using damage reduction when characters are using higher technology equipment protected Any powered device that is hit by an arc weapon must make a saving throw or risk being shutdown or destroyed VOID and BLU with non-advanced syntenetics can have their syntenetics shutdown or destroyed if they fail their Reflex saving throw The DC is based on the power setting of the weapon and is listed in table 8-5 Any syntenetic that fails its save against an arc attack is shutdown for 1d4 rounds + a number of rounds equal to the power setting of the weapon Since BLU are completely syntenetic, a failed arc save can be disastrous Arc weapons have a very limited range but fire in a cone-like pattern Arc weapons will also cause chemical compositions to ignite (chemical rounds and regular ammunition) in the clips and cylinders of any weaponry This EMP pulse will only shut down personal weapons and equipment, the charge of any of these weapons is not sufficient enough to affect vehicles and ships unless the weapon is a vehicle or ship weapon Arc weapons not work as designed in a vacuum When an arc weapon is fired in an environment with no atmosphere, the least path of resistance is all around so the pattern is an area of effect burst centered on the weapon itself Vehicles Dredan vehicles are similar to the vehicles in the T20 Travellers Handbook except that most of the vehicles are powered by Jusay Crystals (See Chapter 4, Jusay crystal power sources) Some remote or outlying systems will use non-Jusay powered vehicles just because of the price it takes to have a Jusay power plant as compared to the normal power plants One of the most common vehicles used by both the Mandorians and the VOID is the two-legged vehicle or walker Most of these vehicles stand upright on two legs and have two appendages (arms) to hold weapons and equipment These walkers are common in larger scouting parties and used in protecting facilities This section will review the twolegged vehicles available to the prestige classes in this book and the equipment that you can use with these two-legged vehicles Two-legged vehicle use both melee and ranged weapons to dispatch foes In addition, a weapon can either be handheld or integrated into the two-legged vehicles superstructure; each version has its benefits Combat Utilizing DREDAN Weapons Mandorian VOID Hunter (Two-legged vehicle available to the VOID Hunter prestige class) Size: Huge (10,000 vl) Structural Integrity: 50 Armor Class: 23 (10+AF+agility rating + size modifier) Armor Factor: 15 Agility: Reach: 15ft Vehicle Strength: 30 (+10) appendage only1 Appendage Carrying Capacity in vl (Holding weapons): 1864vL of weapon Size Modifier: -2 Combat in Dredan uses two different systems and styles of play Both systems of play (T20 and Pathfinder Roleplaying Game) can work well together One major change is that when using melee weapons, all to hit bonuses and damage bonuses are calculated using the Strength ability score When using ranged weapons, the to hit bonuses are based on the characters Dexterity score This is a solid aspect of the Pathfinder Roleplaying Game system that we use for the Dredan campaign The T20 system of SI (structural integrity), AR (armor rating) and AF (armor factor) are all explained in the Travellers Handbook and 145

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