DREDAN realm of metal and myth campaign 153

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DREDAN realm of metal and myth campaign 153

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levels These levels are not permanent and are equivalent to the spell “enervation” Size: Large Notes: This is a common Crommandant/VOID Hunter weapon utilized by their two-legged vehicles This weapon is free to the Crommandant and VOID Hunter prestige class This weapon can be disarmed are used then each time a living creature is hit a Fortitude saving throw (DC15; setting 1, DC19; setting 5.) needs to be rolled A failed saving throw drains the living creature of 2d4 levels These levels are temporary and are equivalent to the spell “enervation” Size: Large Notes: This is a common Crommandant/VOID Hunter weapon utilized by their two-legged vehicles This weapon is free to the Crommandant/VOID Hunter prestige class This weapon can be disarmed Creating Handheld Vehicle Weapons (TL12) The items listed above are conversions of the standard melee weapons in the Pathfinder® Roleplaying Game Core Rulebook™ (PZO1110) This conversion is for increasing the size of the weapon for a two-legged vehicle with arms (appendages/T20) Please consult the Table 8-6 for converting these weapons This conversion only works with vehicles that have appendages (arms) For more information on increasing damages for sizes consult the Pathfinder® Roleplaying Game Core Rulebook™(PZO1110) For other information refer to the table below The Dredan campaign setting uses a mixture of Pathfinder Roleplaying Game and T20 rules One major change is that Dredan uses the standard Pathfinder Roleplaying Game system when applying damage for ranged and melee weapons Ranged weapons use Dexterity and melee weapons use Strength Adding Jusay crystals to these weapons is equivalent to creating a magic item in the Pathfinder Roleplaying Game system Each power setting on a melee weapon is equivalent to a +1 weapon on the item creation charts So creating a vehicle twohanded sword with a power setting of is equivalent to making a masterwork weapon and adding a +5 bonus to it This is required because of the technology needed to create the crystal storage container and the technology that directs the crystal energy to the blades of the weapon To make these types of weapons you need the Jusay VEHICLE-SCYTHE (Slashing/positive-negative see Type Damage) (Dual appendage two handed weapon: TL12) This scythe is designed for the two-legged vehicles and is installed on the arm appendages of these vehicles If crystals are installed into the hilt of this weapon, the weapon becomes powered providing a higher damage potential Type: melee/slashing, does not have to be powered 1-5 EP’s powered depending on what setting it is on TL: 12 Cost: 125,000gp/cr This price does NOT include the Jusay crystals Setting: 1-5 Weight: 350 kg Range: 15ft Damage: 2d6 (Large) normally, plus 1-5d6 depending if it’s powered and the power setting The additional damage depends if there are Jusay crystals involved Normal Jusay crystals are positive energy, Dark Jusay are negative energy Type Damage: Positive or negative energy depending if it is powered with Dark or normal Jusay crystals If Dark Jusay crystals are used then each time a living creature is hit a Fortitude saving throw (DC15 setting – DC19 setting 5) needs to be rolled A failed saving throw drains the living creature of 2d4 152

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