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P SIONIC s t RANSCENDE d the power of ki 93

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SPELLS As the permanency sorcerer spell, except as noted here (see the Pathfinder Roleplaying Game Core Rulebook) This self-only spell makes certain other spells permanent Depending on the spell to be affected, you must be of a minimum caster level and must consume ki food while casting this spell You must consume sip of ambrosia for every 2,500 gp of diamond dust required by the permanency spell You can make the following spells permanent in regard to yourself (in addition to any spells affected by permanency) and consume the listed amount of ambrosia Spell Aura sight Conceal thoughts Danger sense Detect scrying Detect teleportation Elfsight Know direction and location Psi Light Ubiquitous vision Min Caster Level 15th 9th 13th 15th 9th 11th 9th Ki Food ambrosia ambrosia ambrosia ambrosia ambrosia ambrosia ambrosia 9th 13th ambrosia ambrosia You cast the desired spell and then follow it with the incarnate casting Augmented spells cannot be made permanent in this fashion Inertial Armor School: abjuration [psychokinesis] Level: psion 1, psyker Display: visual; see text Casting Time: standard action Range: personal Target: you Duration: hour/level (D) Your mind generates a tangible field of force that provides a +4 armor bonus to Armor Class Unlike mundane armor, inertial armor entails no armor check penalty or speed reduction Because inertial armor is composed of psychokinetic force, incorporeal creatures can‘t bypass it the way they normal armor Your inertial armor can be invisible or can appear as a colored glow, at your option The armor bonus provided by inertial armor does not stack with the armor bonus provided by regular armor Augmentation Increase the armor bonus to Armor Class by Inertial Barrier School: abjuration [psychokinesis]; Level: kineticist 4, psyker Ki Multiple Cost Yes Display: auditory and mental Casting Time: standard action Range: personal Target: you Duration: 10 min./level You create a skin-tight psychokinetic barrier around yourself that resists blows, cuts, stabs, and slashes, as well as providing some protection against falling You gain damage reduction 5/– Inertial barrier also absorbs half the damage you take from any fall Inflict Pain School: necromancy [telepathy, mind-affecting, evil] Level: psion Display: mental Casting Time: standard action Range: close (25 ft + ft./2 levels) Target: one creature Duration: round/level Saving Throw: Will partial; see text; Spell Resistance: yes You telepathically stab the mind of your foe, causing horrible agony The subject suffers wracking pain that imposes a –4 penalty on attack rolls, skill checks, and ability checks If the target makes its save, it takes only a –2 penalty Augmentation Affect an additional target Any target cannot be more than 15 feet from another target of the spell (Telepath) Ki Multiple Cost Yes Insanity* School: enchantment (compulsion) [telepathy, mindaffecting] Level: psion Display: mental As the instanity sorcerer spell, except as noted here (see the Pathfinder Roleplaying Game Core Rulebook) Only psychic chirurgery, reality revision, and other similarly extreme measures can restore the subject‘s sanity Augmentation Affect an additional target Any target cannot be more than 15 feet from another target of the spell (Telepath) Ki Multiple Cost Yes Instant Summons* School: conjuration (summoning) [psychoportation] Level: psion Display: visual and material 93

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