Psionics Transcended: The Power of Ki piece of knowledge bearing on the topic (possibly even extracting echoes of knowledge from the Astral Plane) The nature of the knowledge you gain concerning the subject of your analysis might include the answer to a riddle, the way out of a maze, stray bits of information about a person, legends about a place or an object, or even a conclusion concerning a dilemma that your conscious mind is unable to arrive at A Knowledge check may be required to obtain the desired information If so, you can cast hypercognition as an immediate action prior to making the check and receive a +20 bonus for doing so You can make the knowledge check as if it were a class skill (3 + Intelligence modifier) even if you have no ranks in the skill Id Insinuation School: enchantment (compulsion) [telepathy, mindaffecting] Level: psion Display: auditory Target: one creature Duration: concentration + round As the confusion sorcerer spell, except as noted here (see the Pathfinder Roleplaying Game Core Rulebook) Swift tendrils of thought disrupt the unconscious mind of any one creature, sapping its might As long as the caster remains concentrating fully on this spell, the subject is confused, making it unable to independently determine it will If the target rolls a 1-10% to determine its action it become acutely aware of the source of its confusion and will try to attack the caster Augmentation Affect all creatures in a 15-ft.-radius burst (Telepath) Increase the duration to round/level Grant a 5% bonus to the d% behavior roll of each affected target while maintaining concentration Once concentration is dropped, the bonus is dismissed (Telepath) Ki Cost Multiple N/A 1 N/A Yes Identify* School: divination [clairsentience] Level: psion Display: material and mental As the identify sorcerer spell, except as noted here (see the Pathfinder Roleplaying Game Core Rulebook) Immovability School: transmutation [psychometabolism] Level: psyker Display: visual Casting Time: standard action Range: personal Target: you Duration: concentration You are almost impossible to move Your weight does not vary; instead, you mentally attach yourself to the underlying fabric of the plane Thus, you could conceivably anchor yourself in midair Any creature attempting to physically move you must succeed on an opposed Strength check, and you gain a +20 bonus on the check You can‘t voluntarily move to a new location unless you stop concentrating, which ends the spell You cannot apply your Dexterity bonus to Armor Class; however, your anchored body gains damage reduction 15/– You cannot make physical attacks or perform any other large-scale movements (you can make small scale movements, such as breathing, turning your head, moving your eyes, talking, and so on) Spells with the teleportation descriptor, or any telekinetic effect, cast on you automatically fail Augmentation Cast this spell as an immediate action (Egoist) Ki Cost Multiple Yes Improbability Shield School: abjuration [clairsentience] Level: psion 3, psyker Display: auditory Casting Time: immediate action Range: personal Target: you Duration: round You project a field of improbability around yourself, creating a fleeting protective shell You gain a +4 deflection bonus to Armor Class You can cast this spell instantly, quickly enough to gain its benefits in an emergency Casting the spell is an immediate action, like casting a quickened spell, and it counts toward the normal limit of one quickened spell per round You can use this spell even when it‘s not your turn; however, you must cast it prior to an opponent‘s attack roll in order to gain this spell‘s benefit against that attack Augmentation Increase the spell’s duration by round Increase the deflection bonus to Armor class by Incarnate* School: universal [metacreativity] Level: psion Display: material Range: personal Target: you 92 Ki Cost Multiple Yes Yes