Psionics Transcended: The Power of Ki Benefit: You have trained your mind to gain mastery over your body and the mind‘s own deepest capabilities The DC and the effect of a successful check depend on the task you attempt An autohypnosis check is made by rolling d20, adding the number of ki points in your ki pool, and comparing the result to the DC of the task You can expend your ki focus to gain a +4 bonus to your autohypnosis check Willpower: If reduced to hit points (disabled), you can make an Autohypnosis check If successful, you can take a normal action while at hit points without taking point of damage You must make a check for each strenuous action you want to take A failed Autohypnosis check in this circumstance carries no direct penalty—you can choose not to take the strenuous action and thus avoid the hit point loss If you so anyway, you drop to –1 hit points, as normal when disabled Table 5-1: Autohypnosis Check DCs Task Ignore caltrop wound Memorize Resist dying Resist fear effect Tolerate poison Willpower Body Fuel (Ki) DC 18 15 15 DC DC 20 Ignore Caltrop Wound: If you are wounded by stepping on a caltrop, your speed is reduced to one-half normal A successful Autohypnosis check removes this movement penalty The wound doesn‘t go away—it is just ignored through self-persuasion Memorize: You can attempt to memorize a long string of numbers, a long passage of verse, or some other particularly difficult piece of information (but you can‘t memorize magical writing or similarly exotic scripts) Each successful check allows you to memorize a single page of text (up to 800 words), numbers, diagrams, or sigils (even if you don‘t recognize their meaning) If a document is longer than one page, you can make additional checks for each additional page You always retain this information; however, you can recall it only with another successful Autohypnosis check Resist Dying: You can attempt to subconsciously prevent yourself from dying If you have negative hit points and are losing hit points (at per round, per hour), you can substitute a DC 15 Autohypnosis check for your d% roll to see if you become stable If the check is successful, you stop losing hit points (you not gain any hit points, however, as a result of the check) You can substitute this check for the d% roll in later rounds if you are initially unsuccessful Resist Fear: In response to any fear effect, you make a saving throw normally If you fail the saving throw, you can make an Autohypnosis check on your next round even while overcome by fear If your autohypnosis check meets or beats the DC for the fear effect, you shrug off the fear On a failed check, the fear affects you normally, and you gain no further attempts to shrug off that particular fear effect Tolerate Poison: You can choose to substitute an Autohypnosis check for a saving throw against any standard poison‘s secondary damage or effect This skill has no effect on the initial saving throw against poison You can expand your ki point total at the expense of your health Prerequisite: Ki pool Benefit: You can recover ki points by taking point of ability damage to each of your three ability scores: Strength, Dexterity, and Constitution You can recover additional ki points for a proportional cost to Strength, Dexterity, and Constitution These recovered points are added to your ki pool as if you had gained them by resting overnight Special: Only living creatures can use this feat You can take advantage of this feat only while in your own body Burrowing Spell (Metamagic, Ki) Your spells sometimes bypass barriers Prerequisite: Ki pool Benefit: To use this feat, you must expend your ki focus You can attempt to cast your spells against targets that are sheltered behind a wall or force effect Your spell briefly skips through the Astral Plane to bypass the barrier The strength and thickness of the barrier determine your chance of success To successfully bypass the barrier with your spell, you make a Spellcraft check against a DC equal to 10 + the hardness of the barrier + per foot of thickness (minimum 1) Assign a hardness of 20 to barriers without a hardness rating, such as force effects (or a wall of ectoplasm) Force walls or walls of ectoplasm are assumed to have less than foot of thickness unless noted otherwise If a spell requires line of sight (which includes most spells that affect a target or targets instead of an area), you cannot cast it as a burrowing spell unless you can somehow see the target, such as with clairvoyant sense A burrowing spell takes up a spell slot one level higher than the spell's actual level Chain Spell (Metamagic) You can cast spells that arc to hit other targets in addition to the primary target Prerequisite: Ki pool Benefit: To use this feat, you must expend your ki focus You can chain any spell that affects a single target and that deals acid, cold, electricity, fire, or sonic damage 34