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P SIONIC s t RANSCENDE d the power of ki 132

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Psionics Transcended: The Power of Ki Craft Arms and Armor, wall of ectoplasm; Price +20,160 gp Weapons Although they generally follow the rules for magic weapons, psionic weapons differ from mundane and magic weapons in their design Most possess some crystal components, and some are composed entirely of crystal Many also sport intricate traceries along the blade or haft, which flicker now and then as if channeling flows of psychic energy Psionic weapons have enhancement bonuses ranging from +1 to +5 They apply these bonuses on both attack and damage rolls when used in combat This enhancement bonus is effective for the purpose of overcoming creatures with damage resistance that is penetrated by magic All psionic weapons are also masterwork weapons, but their masterwork bonus on attack rolls does not stack with their enhancement bonus on attack rolls Weapons come in two basic categories: melee and ranged Some of the weapons listed as melee weapons can also be used as ranged weapons In this case, their enhancement bonus applies to either type of attack In addition to enhancement bonuses, psionic weapons can also have the special abilities detailed here A weapon with a special ability must have at least a +1 enhancement bonus The rules for casterer level for weapons, additional damage dice, ranged weapons and ammunition, ammunition and breakage, hardness and hit points, critical hits, and weapons for unusually sized creatures for psionic weapons are the same as for magic weapons Psionic weapons not have the chance to generate light (though some may be mentally audible; see below) Mentally Audible: Fully 30% of psionic weapons telepathically mutter, croon, recite battle poems, scream, or produce other mental ―noises‖ when first drawn, at first blood, or when they slay a significant enemy Such a weapon cannot be concealed from creatures within 15 feet when it is drawn, nor can its mental ―soundtrack‖ be curbed Activation: Usually a character benefits from a psionic weapon in the same way a character benefits from a mundane weapon—by attacking with it If a weapon has a special ability that the user needs to activate, then the user usually needs to project a command thought (a standard action) Table 9-4: Melee Weapon Special Abilities Minor Medium Major Special Ability 01–15 16–45 01–10 11–25 — 01–09 Psychokinetic Dissipater 46–55 56–70 71–80 81–99 — — 26–30 31–40 41–46 51–56 57–65 66–71 10–12 13–17 18–21 22–30 31–37 38–41 — — — — 72–75 76–78 79–81 82–85 42–49 50–58 59–61 62–65 Lucky Sundering Power storing Collision Mindcrusher Psychokinetic burst Suppression Psibane Parrying Manifester — — — — 86–88 89–91 92–93 94 66–71 72–77 78–83 84–86 Bodyfeeder Mindfeeder Soulbreaker Psychic — 100 95 96–100 87–90 91– 100 Coup de grace Roll again twice2 +1 bonus1 +1 bonus1 +1 bonus1 +2 bonus1 +2 bonus1 +2 bonus1 +2 bonus1 +2 bonus1 +8,000 gp +16,000 gp +3 bonus1 +3 bonus1 +3 bonus1 +35,000 gp +5 bonus1 — Add to enhancement bonus to determine total market price Reroll if you get a duplicate special ability, an ability incompatible with an ability that you‘ve already rolled, or if the extra ability puts you over the +10 limit A weapon‘s enhancement bonus and special ability bonus equivalents can‘t total more than +10 Table 9-5: Abilities Ranged Weapon Special Minor Medium Major Special Ability 01– 20 21– 40 41– 100 — — 01–15 — Teleporting Base Price Modifier +1 bonus1 16–30 — Psychokinetic +1 bonus1 31–45 01–30 Collision +2 bonus1 46–50 51–66 31–40 41–65 +2 bonus1 +2 bonus1 — — 67–74 75–78 66–69 70–73 Suppression Psychokinetic burst Psibane Manifester — — — — 79–82 83–98 — 99–100 74–79 80–90 91–97 98–100 Dislocator Great dislocator Coup de grace Roll again twice2 +2 bonus1 +16,000 gp +3 bonus1 +4 bonus1 +5 bonus1 — Add to enhancement bonus to determine total market price Reroll if you get a duplicate special ability, an ability incompatible with an ability that you‘ve already rolled, or if the extra ability puts you over the +10 limit A weapon‘s enhancement bonus and special ability bonus equivalents can‘t total more than +10 Base Price Modifier +1 bonus1 +1 bonus1 132

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