Create DC 15; Market value 20,000 gp/cr; Cost to create 10,000 gp/cr (5,000 gp/cr in Jusay Crystals) Grafted Spinal Node: This functions exactly like the spinal node, except for this is an advanced syntenetic EMP and electricity only affect this syntenetic if the host fails their Reflex save Creation Specifications; Same as spinal node except all cost values are multiplied by and used to figure market price, creation price, and creation DC LEG of the VOID: The Leg of the VOID is similar to a syntenetic leg, except that the base land movement speed of the host is +10 ft instead of +5 Additionally, jump and swim checks are at a +5 EMP and electricity only affect this syntenetic if the host fails their Reflex save Creation Specifications; Craft Robotics (skill) if creating the robotic leg, Create Syntenetics; Create DC 15; Market value 37,500 gp/cr; Cost to create 18,750 gp/cr (9,375 gp/cr in Jusay Crystals) Protected DKSP: This functions exactly like the DKSP, except for this is a protected program EMP and electricity only affect this program if the host fails their Reflex save Protected programs are not syntenetics so they not count towards the maximum amount of allowed syntenetics Creation Specifications; Same as DKSP except all cost values are multiplied by 1.5 and used to figure market price, creation price, and creation DC Protected DKSU: This functions exactly like the DKSU, except for this is a protected program EMP and electricity only affect this program if the host fails their Reflex save Protected programs are not syntenetics so they not count towards the maximum amount of allowed syntenetics Creation Specifications; Same as DKSU except all cost values are multiplied by and used to figure market price, creation price, and creation DC FMF’s require T/Computer checks instead of T/Electrical checks when they are being created A host may have only FMF manipulating his mental facilities at a time To get a new FMF, the old one has to be removed Removing a feat program takes hour and requires a T/Computer check DC equal to the creation DC Creation Specifications: Create Syntenetics; Create DC = variable (dependent upon character level); Market value = variable (Dependent upon character level); Cost to create = variable (dependent upon character level) and XP (dependant upon character level) For creation costs see Table 7-1: Creating Syntenetics Grafted Dark Syntenetic Piercer v 1-5: These function exactly like the dark syntenetic piercers v1-5, except for this is an advanced syntenetic EMP and electricity only affect this syntenetic if the host fails their Reflex save Creation Specifications; Same as dark syntenetic piercers v1-5 except all cost values are multiplied by 1.5 and used to figure market price, creation price,and creation DC Grafted R.E.V: This advanced version of the R.E.V is exactly like the R.E.V., except that special techniques and technology have been put in place to protect the R.E.V from EMP and electrical attacks EMP and electricity only affect this syntenetic if the host fails their Reflex save Creation Specifications; Create Syntenetics; 131