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DREDAN realm of metal and myth campaign 74

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TABLE 3-1: SKILLS AND TECHNOLOGY LEVELS CONT Skill Name Ability • (Journalist) Wis Armor Check No • (Prospecting) Wis No • (Survey) Wis No Recruit Int No Ride Dex No Sense Motive Wis No Sleight of Hand Dex Yes Spellcraft Int No Stealth Dex Yes Survival Wis No Swim Str Yes Technical Int No Int No • (Astrogation) Int No • (Communications) Int No • (Computer) Int No • (Electronics) Int No • (Engineering) Int No • (Gravitics) Int No • (Mechanical) Int No • (Medical) Int No • (Sensors) Technosaavy Int No Trader Wis No Use Alien Device Wis No Use Magic Device Cha No medical kits If the Paladin trains in a higher TL world, it is possible that he could become familiar with the medical equipment needed to use the T/Medical skill As a general rule the paladin would not get his full T/Medical skill bonus until he has at least taken as many skill points in T/Medical to match his Heal skill Once his ranks in T/Medical equal his TL Untrained Skill Equivalent Per Planet3 Per Planet3 Per Planet3 0-15+ 0-15+ 0-15+ 0-15+ 0-15+ 0-15+ 0-15+ 0-15+ No None No None No None Yes Diplomacy Yes Drive TL 2-152 Yes None No None No None Yes None Yes None Yes None Yes 8-15+ No None 4-15+ No None 5-15+ No None 5-15+ No None 8-15+ No None 9-15+ No None 4-15+ No None 5-15+ No Heal TL 0-4 9-15+ No None 3-15+ No None 0-15+ Yes None 0-15+ No See description 0-15+ No See description ranks in Heal, both of these skills can be applied for a T/Medical or Heal skill check By doing this he is familiarizing himself with the equipment and learning how to use it When the paladin makes a Heal check and adds his T/Medical ranks, he still cannot have skill ranks greater then his character level 73

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