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DREDAN realm of metal and myth campaign 119

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positive energy-based attacks If such an attack allows a Reflex save for half damage, you take no damage on a successful save Negative Energy Shield: The energy is chilling to the touch You take only half damage from negative energy-based attacks If such an attack allows a Reflex save for half damage, you take no damage on a successful save Each round, you can turn to detect in a new area The spell can penetrate barriers, but foot of stone, inch of common metal, a thin sheet of lead, or feet of wood or dirt blocks it ENERGY SHIELD Necromancy [Negative] or Evocation [Light, Positive] Level: Sor/Wiz 5, Components: V, S, M Casting Time: standard action Range: Personal Target: You Duration: round/level (D) LIFE WARD Conjuration [Positive] Level: Clr 4, Dre 4, Dru 5, Components: V, S, DF Casting Time: standard action Range: Touch Target: Undead or negative energy creature touched Duration: min./level Saving Throw: Will negates (harmless) Spell Resistance: Yes (harmless) This spell envelops you in cackling dark negative energy or brilliant white positive energy, and causes damage to each creature that attacks you in melee The energy also protects you from either positive or negative energy-based attacks (your choice) Any creature striking you with its natural weapons or a melee weapon deals normal damage, but at the same time the attacker gains 1d4 negative levels for the negative shield and 1d6 +1 point per caster level (maximum of +15) of positive energy for the positive shield This damage is either positive energy damage (if the shield protects against positive attacks) or negative energy damage (if the shield protects against negative energy attacks) If the attacker has spell resistance, it applies to this effect Creatures wielding weapons with exceptional reach are not subject to this damage if they attack you When casting this spell, you appear to immolate yourself, but the energy is thin and wispy The color of the energy shield is determined randomly (50% chance of either color)—white or blue if the positive shield is cast, deep purple or black if the negative shield is employed The special powers of each version are as follows Positive Energy Shield: The energy is warm to the touch You take only half damage from The subject is immune to all healing spells, magical healing effects, and any energy effect with the positive descriptor Life ward does not protect against other sorts of attacks such as spells with good descriptor MAGIC CIRCLE AGAINST NEGATIVE ENERGY Abjuration [Positive] Level: Clr 4, Dru 5, Pal 4, Pos 4, Sor/Wiz Components: V, S, M/DF Casting Time: standard action Range: Touch Area: 10-ft.-radius emanation from touched creature Duration: 10 min./level Saving Throw: Will negates (harmless) Spell Resistance: No; see text All creatures within the area gain the effects of negative energy ward spell, and no negative energy summoned creatures can enter the area You must overcome a 118

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