CLASSES Psyker The psyker is an alternate class of the Bard She is able to harness the mysteries of magic with her mind much like a psion but is more focused on melding that talent with physical confrontation As with all alternate classes, a Psyker may not take any class levels in Bard, nor may a Bard take any class levels in Psyker Role: The psyker is a force to be reckoned with He uses his psionic magic to make deadly melee attacks Alignment: Any Hit Dice: d10 Class Skills The psyker‘s class skills are Bluff (Cha), Craft (Int), Handle Animals (Cha), Intimidate (Cha), Knowledge (all skills, taken individually) (Int), Perception (Wis), Profession (Wis), Sense Motive (Wis), Survival (Wis), and Spellcraft (Int) Skill Ranks per Level: + Int modifier Class Features The following are class features of the psyker Weapon and Armor Proficiency: Psykers are proficient with all simple and martial weapons, light armor, medium armor, and shields (except tower shields) Magical Aura (Ex): A psion radiates a magical aura that can be detected by Detect Magic At levels 1-5, the aura is faint, between levels 6-11 the aura grows to moderate, and becomes strong at level 12 Spells: Psykers, like psions, differ from other spellcasters in that two attributes are required to access psionic magic: constitution and charisma Constitution is measure of the psion‘s inner strength, which limits the level and power (DC) of spells a psion may use Charisma is a measure of how much power the psion can summon from that inner strength, which limits the number of spells useable each day A psyker casts psionic spells drawn primarily from the psyker spell list presented in Chapter -Spells She can cast any spell she knows without preparing it ahead of time To learn or cast a spell, a psyker must have a Constitution score equal to at least 10 + the spell level The Difficulty Class for a saving throw against a psion's spell is 10 + the spell level + the psion's Constitution modifier Like other spellcasters, a psyker can cast only a certain number of spells of each spell level per day Her base daily spell allotment is on Table 3-4: Psyker In addition, she receives bonus spells per day if she has a high Charisma score (see the Ability Scores section in Chapter of the Pathfinder Roleplaying Game Core Rulebook) Unlike arcane and divine spellcasters, the ability to cast spells, DC of the spells, and the number of spells that can be cast each day are based on those two different character attributes A psyker‘s selection of spells is extremely limited A psyker begins play knowing four 0-level spells (powers) and two 1st-level spells of her choice At each new psyker level, she gains one or more new spells, as indicated on Table 3-5: Psyker Spells Known Unlike spells per day, her Charisma score does not affect the number of spells a psyker knows These new spells can be common spells chosen from the psyker spell lists, or they can be unusual spells that the psion has gained some understanding of through study Upon reaching 5th level, and at every third psyker level after that (8th, 11th, and so on), a psyker can choose to learn a new spell in place of one she already knows In effect, the psyker loses the old spell in exchange for the new one The new spell‘s level must be the same as that of the replaced spell A psyker may swap only a single spell at any given level, and must choose whether to swap the spell at the same time that she gains new spells known for the level Unlike a wizard or a cleric, a psyker need not prepare her spells in advance She can cast any spell she knows at any time, assuming she has not yet used up her spells per day for that spell level Ki Pool (Su): A psyker gains a pool of ki points, a supernatural energy harvested by meditation and used to manipulate the abilities of a psyker The number of points in a psyker‘s ki pool is equal to 1/2 her psyker level + her Charisma modifier The psyker‘s ki pool is used to augment spells and power other psyker abilities The ki pool replenishes each morning after hours of rest or meditation; these hours not need to be consecutive If the psyker possesses levels in another class that grants a ki pool, psyker level stack with the levels of that class to determine the total number of ki points in the combined pool, but only one ability score modifier is added to the total The choice of which score is used is made when the second class ability is gained, and once made, the choice is set The psyker can now use ki points from this pool to power the abilities of every class she possesses that grants a ki pool Powers: Psykers can learn a number of powers, or 0level spells, and noted on Table 3-5: Psyker Spells Known These spells are cast like any other spell, but they not consume any slots and may be used again Psionic powers work like arcane cantrips and divine orisons 17