Campaign Guide made by the character and helping determine a character’s access to people and places, to determining what other’s know about the characters based upon their fame In order to gain Renown, a character must accomplish some deed of note They must then spend the appropriate amount of gold in order to hold a celebration in their own honor so that the population at large becomes aware of their deed Once this is done, the character’s Renown rank will increase to the next level of bonus See table 5-1 for the costs associated with rising ones rank in Renown Level 1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10th Cost of Celebration 100 GP 250 GP 500 GP 1,000 GP 2,500 GP 5,000 GP 7,500 GP 15,000 GP 25,000 GP 40,000 GP Time Required day day day day day week week week week month Table 5.1 A character’s Renown has two components; their score, and the land in which the score has an effect Land: Within the story told in the Plight of the Tuatha series, there are four different lands which characters may choose from When a character is within this land, or speaking to an NPC from this land, the character may take advantage of their Renown score if they wish The lands available are: • Avitian Empire: A beacon of intellectual and civil light amongst less advanced civilizations A military powerhouse striving to bring their knowledge to the rest of the known world • Tir Ydrail: The land of fae and ancient magics Clans of humans still strive to hold what land they have from being taken by the Avitian Empire • Ceravossian Republic: Once part of the Avitian Empire, this Republic lead a major revolution which split the ancient from their ancient homelands • Ostmen Islands: Home to the seafaring people of the northern Tulmolic Ocean Considered by many to be raiders and pirates 56 The Renown score is notated in the form of a bonus (such as +1, +2 etc.) This bonus has three specific effects in the game world which represent the degree of fame which the character enjoys These three effects are: Social Skill Bonus, Knowledge Bonus, and Location Access Social Skill Bonus Effect: Any Bluff, Diplomacy, Intimidate, or Interrogate roll made by the character will add their Renown score to determine the character’s final roll result as long as that character is either in the land the bonus is tied to, or, the character is using the skill upon someone from their chosen land The social skill bonus represents the degree in which the character’s fame or notoriety is known throughout their home land The more well know the character is, the more the character is trusted, feared, or even just plain catered to People are more apt to believe the lies a character who possesses a high renown, as well as believe the threats such a character might make They also are more likely to answer such a character’s questions as well as work with the character to resolve disputes Knowledge Bonus Effect: Any knowledge roll made by an NPC in order to determine what the NPC might know about a character with renown will add the character’s Renown Score to their roll to determine their result A character with Renown gains their Social Skill Bonus because people have heard tales about the character The Knowledge Bonus represents how many details the NPC knows about the character The more famous the character, the harder it is for the character to keep their secrets Stories are told of the characters history, what weapons they used to defeat creatures, the magic spells at their command, and many other facts A character with a high Renown will have to go to great lengths in order to hide things they wish others to know Location Access Effect: Gain immediate access to locations or items of this rating or below without the need to succeed on social skill rolls Access does not guarantee that you will receive the items you seek or convince anyone of anything, just that unimpeded access to the person or object is gained The GM still may make some locations inaccessible through this use of a character’s renown for some locations Gaining an audience with a high priest, being allowed within the magistrate’s manor, and being allowed to purchase powerful scrolls from the Heka Majoris Library in