Negative Resistance: Prevents one negative level from being drained from the caster 4TH-LEVEL PALADIN SPELLS Magic Circle against Negative Energy: As negative energy ward, but 10 ft radius and 10 min/level 3RD-LEVEL LIFE PROTECTOR SPELLS Magic Circle against Negative Energy: As negative energy ward, but 10 ft radius and 10 min/level 4TH-LEVEL LIFE PROTECTOR SPELLS Wall of Positive Energy: Creates a wall made out of positive energy 6TH-LEVEL LIFE PROTECTOR SPELLS Antinegative Field: 10 ft field hedges out negative energy 7TH-LEVEL LIFE PROTECTOR SPELLS Positive Word: Destroys, paralyzes, stuns or slows negative energy creatures 8TH-LEVEL LIFE PROTECTOR SPELLS Positive Aura: +4 to AC, +4 resistance, and SR 25 against negative energy spells Vibrance: Subject takes 16d6 of positive energy New Ranger Spells 1ST-LEVEL RANGER SPELLS Negative Resistance: Prevents one negative level from being drained from the caster Positive Resistance: Prevents 1d6 of positive energy per attack New Sorcerer/Wizard Spells 1ST-LEVEL SORCERER/WIZARD SPELLS Detect Energy: This spell detects all energy and auras within a 60 ft area Detect Living: This spell functions exactly like detect undead, except that it detects the auras of living creatures, and you are vulnerable to an overwhelming life aura if you are undead Positive/Negative Energy Ward: +2 to AC and saves, counters mind control, hedges out elementals and outsiders 3RD-LEVEL SORCERER/WIZARD SPELLS Negative Resistance: Prevents one negative level from being drained from the caster Positive Resistance: Prevents 1d6 of positive energy per attack 4TH-LEVEL SORCERER/WIZARD SPELLS Brilliance: Subject gains 8d6 positive energy Magic Circle against Positive/Negative Energy Ward: As ward spells, but 10 ft radius and 10 min/level 5TH-LEVEL SORCERER/WIZARD SPELLS New Paladin Spells 1ST-LEVEL PALADIN SPELLS Negative Energy Ward: +2 to AC and saves, counter mind control, hedge out elementals and outsiders 2ND-LEVEL PALADIN SPELLS 114