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DREDAN realm of metal and myth campaign 110

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Positive Aura: +4 to AC, +4 resistance, and SR 25 against negative energy spells Negative Aura: +4 to AC, +4 resistance, and SR 25 against positive energy spell Vibrance: Subject takes 1d6 of positive energy per level max 20d6 Detect Living: This spell functions exactly like detect undead, except that it detects the auras of living creatures, and you are vulnerable to an overwhelming life aura if you are undead Positive/Negative Energy Ward: +2 to AC and saves, counters mind control, hedges out elementals and outsiders New Cleric Domains There are two new cleric domains representing the positive energy plane and the negative energy plane These domains and spells are presented in the same format as the Pathfinder® Roleplaying Game Core Rulebook™ (PZO1110) 2ND-LEVEL CLERIC SPELLS Negative Resistance: Prevents one negative level from being drained from the caster per attack Positive Resistance: Prevents 1d6 of positive energy per attack Negative Domain Deities: Ater Granted Power: A cleric that worships Ater can call upon the power of the negative energy plane Desecrating touch (Sp): You can touch a creature as a standard action, granting a profane penalty on that creatures attack rolls, skill checks, ability checks, and saving throws equal to half your cleric level (minimum 1) for round You can use this ability a number of times per day equal to + your Wisdom modifier Desecrating Aura (Su): At 8th level, you can emit a 30-foot aura of negative energy for a number of rounds per day equal to your cleric level These rounds not need to be consecutive The aura acts per the spell desecrate and treat the caster as a permanent shrine to Ater for the purposes of the bonuses provided per the spell’s description The cleric’s holy symbol must be visible to get the shrine bonuses of the aura Activating this ability is a standard action If at any time a desecrating aura and a planar infusion come in contact with each other, both auras are negated and both priests who had the active auras are stunned for 1d4 rounds The auras cancel each other out until they are no longer touching 3RD-LEVEL CLERIC SPELLS Magic Circle against Positive/Negative Energy: As ward spells, but 10 ft radius and 10 min/level 4TH-LEVEL CLERIC SPELLS Lifeward: Grants immunity to all healing and positive energy spells and effects 5TH-LEVEL CLERIC SPELLS Wall of Positive Energy: Creates a wall made out of positive energy Wall of Negative Energy: Creates a wall made out of negative energy 6TH-LEVEL CLERIC SPELLS Antinegative Field: 10 ft field hedges out negative energy Antipositive Field: 10 ft field hedges out positive energy 7TH-LEVEL CLERIC SPELLS Negative Word: Destroys, paralyzes, stuns or slows positive energy creatures Positive Word: Destroys, paralyzes, stuns or slows negative energy creatures 8TH-LEVEL CLERIC SPELLS 109

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