SPELLS As the resistance sorcerer spell, except as noted here (see the Pathfinder Roleplaying Game Core Rulebook) Augmentation Increase resistance bonus to +2 Increase resistance bonus to +3 Ki Cost Multiple No No Restoration* School: conjuration (healing) [psychometabolism] Level: egoist Display: visual As the restoration cleric spell, except as noted here (see the Pathfinder Roleplaying Game Core Rulebook) Ki Cost: you must spend ki point to cast this spell Ki Food: you must consume bites of manna to dispel a permanent negative level Restoration, Lesser* School: conjuration (healing) [psychometabolism] Level: psion 2, psyker Display: visual As the lesser restoration cleric spell, except as noted here (see the Pathfinder Roleplaying Game Core Rulebook) Restoration, Greater* School: conjuration (healing) [psychometabolism] Level: egoist Display: visual As the greater restoration cleric spell, except as noted here (see the Pathfinder Roleplaying Game Core Rulebook) Ki Cost: you must spend ki point to cast this spell Ki Food: you must consume sips of ambrosia to cast this spell Restore Extremity School: conjuration (healing) [psychometabolism] Level: egoist Display: auditory Casting Time: standard action Range: touch Target: creature touched Duration: instantaneous Saving Throw: Will half (harmless); Spell Resistance: yes (harmless) You restore a severed extremity to a creature that has lost a digit, hand, arm, leg, or even its head This spell does not restore life, but it returns a lost extremity to a living or dead creature if the creature is otherwise mostly intact The original extremity need not be present when this spell is cast; a new extremity is created by the spell If a head is restored to a body, the original head (if not already destroyed) loses all spark of identity, and can be considered so much dead tissue Retrieve School: conjuration (teleportation) [psychoportation] Level: psion Display: visual Casting Time: standard action Range: medium (100 ft + 10 ft./ level) Target: one object you can hold or carry in one hand, weighing up to 10 lb./level Duration: instantaneous Saving Throw: Will negates; see text; Spell Resistance: no You automatically teleport an item you can see within range directly to your hand If the object is in the possession of an opponent, it comes to your hand if your opponent fails a Will save Augmentation Increase the weight limit by 10 pounds Ki Cost Multiple Yes Revive School: conjuration (healing) [psychometabolism, good] Level: egoist Casting Time: standard action Range: touch Target: Dead creature touched Duration: instantaneous Saving Throw: none; Spell Resistance: yes (harmless) Revive lets a caster reconnect a corpse‘s psyche with its body, restoring life to a recently deceased creature The spell must be cast within round of the victim‘s death Before the psyche of the deceased has completely left the body, this spell halts its journey while repairing somewhat the damage to the body This spell functions like the raise dead spell, except that the affected creature receives no level loss, no Constitution loss, and no loss of spells The creature has –1 hit points (but is stable) after being restored to life Ki Food: you must consume bite of manna to cast this spell Augmentation Allow the casting of this spell to be delayed by round Ki Cost Multiple Yes Scent School: transmutation [psychometabolism] Level: psyker Display: mental Casting Time: standard action Range: personal Target: you Duration: round/level You gain an enhanced sense of smell, equivalent to the scent ability of some monsters This ability allows you to 109