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Campaign guide plight of the tuatha 56

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Chapter Five: Gamemaster Options if they wish Once this condition is fulfilled, the character will immediately and permanently lose the Emergence and all advantages given by it A character may be tricked into fulfilling the loss condition as it is the fulfilling of the condition and not character intent which is the deciding factor Loss by Group Vote A character may also lose an Emergence if the player begins to play the character in a manner that goes against the spirit of the Emergence At the end of a game session, anyone at the table can call for a group vote to determine if others think the character is being played in such a way as to lose the Emergence The person calling for the vote must make their case as for why they believe the Emergence should be lost If anyone believes that the Character should keep the Emergence, they should also be allowed to make their case After both sides have been heard, the GM will call for a vote and everyone, including the GM, will vote If a majority of the votes say that the character is acting against the Emergence, the Emergence is immediately lost If a majority feels there is no conflict in the characters actions and the Emergence, or if there is a tied vote, the character keeps the Emergence As such, Emergences come and go, slightly shifting the mechanics of a character to have them fall in line with the way the character is roleplayed Emergence While Emergences are tightly tied to a particular game or campaign, some can be applied to any game set in the Imperiums Campaign Setting Included below are some examples of Emergences which exist in the world of Aeliode outside of the story told in the Plight of the Tuatha series of adventures These Emergence can be used as rewards of or goals for side quests players may wish to pursue outside of the main story of the series Rite of the Rimy Eye: As part of this rite, the recipient of this rite has their eyes forced open by acolytes A priest of Balar then slowly drops sea water into the unblinkable eyes while reciting the glories that may be seen in the depths of the ocean The rite is very painful to the recipient and its length, from sundown to the following sunup, often drives them mad As a reward for the act of devotion, Balar grants the petitioner Darkvision 60 ft on dry land and Darkvision 120 ft in the depths of salt water This Emergence causes tiny salt crystals to form around the eyes and into the eyebrows of the recipient While the salt can be washed away, the more this enhanced vision is used, the quicker the crystals form These crystals not interfere with sight Loss Condition: Rinse the eyes from the source of the waters the feed the great Phanree River Rite of the Deep Breathe: There exists a tidal pool on the island of Balieth that is said to be a footprint left by Balar when he once stood upon the shore Since that day those whom would drown within the waters of this pool find that once they reach the edge of their death, the salty waters become as air to them Ever after they may follow Balar back to his depths in the sea This blessed mortal gains the fomoirian Narwhal Kin trait Details of this trait are located in the Fomoire’s race details Loss Condition: Eat the flesh of a Narwhal Rite of the Carnivorous Maw: Among the southern region of the Ostmen Islands, a great spire of rock rises from the ocean An ancient oak grows precariously from the top of this rocky tower bearing magical acorns Once an acorn from this tree is blessed by a priest of Balar and eaten, the consumer becomes forever hungry but they are able to gain nourishment from anything that they are able to swallow Additionally, their tongue grows to three times its length and becomes slightly prehensile It can grasp small items and pull them into its owner’s mouth Poisoned items or items infected with disease will still negatively affects the eater, but they no longer need to carry food Loss Condition: Fast for seven days Renown Saving towns from rampaging formoire and uncovering the destructive secret plots of undead wizards comes with many rewards: treasure, experience, levels for your character But these are not the only rewards that can come from performing difficult tasks that are beyond the abilities of the average inhabitants of Aeliode The brave souls who perform such great tasks soon find that stories are told of their deeds As these stories are passed along, more and more people hear of their trials and characters begin to gain a degree of celebrity status With this status comes all sorts of rewards; from merchants and innkeeps offering their wares and services at reduced costs, to opportunities for characters to gain access to groups and locations beyond the social standing of the average person In the Imperiums Campaign Setting, this feature is tracked by a characters Renown score This score has several effects in gameplay from modifying some skill rolls 55

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