SPELLS Metamorphosis School: transmutation (polymorph) [psychometabolism] Level: egoist Display: material and olfactory Casting Time: standard action Range: personal Target: you Duration: min./level (D) for a creature; hour/level (D) for an object You assume the form of an animal, humanoid, plant, elemental, monstrous humanoid, undead, vermin, or object of your choosing Refer to the table below to determine how the spell functions For example, if you take on the form of an animal or magical beast, the spell functions like beast shape II Chosen Form Animal, Magical Beast Disguise Elemental Humanoid Monstrous Humanoid Object Plant Creature Tree Undead Vermin Works like beast shape II* disguise self* elemental body I* alter self* monstrous physique II*** See below plant shape I* tree shape* undead anatomy I*** vermin shape I*** Chosen Form Animal, Magical Beast Disguise Elemental Dragon Giant Humanoid Monstrous Humanoid Object Plant Creature Tree, shrub, or brush Undead Vermin Works like beast shape IV* disguise self* elemental body IV* form of the dragon III* giant form II* alter self* monstrous physique IV*** See below plant shape III* tree shape* undead anatomy IV*** vermin shape II*** See the spell descriptions in the Pathfinder Roleplaying Game Core Rulebook, Advanced Player‘s Guide, and Ultimate Magic books for more information See the spell descriptions in the Pathfinder Roleplaying Game Core Rulebook, Advanced Player‘s Guide, and Ultimate Magic books for more information You can also use this spell to assume the form of an inanimate object You gain the object‘s hardness and retain your own hit points You can take the shape of almost any simple object you can think of (between Tiny and Large sized) If you attempt to take the form of a complex object, you must make an appropriate skill check If you fail the check, your casting of the spell does not succeed Likewise, you cannot take the form of a complex mechanical mechanism unless you have some sort of skill associated with the object You cannot use this spell to assume the form of a magic item, or any object with a hardness higher than 15 You also cannot take the form of an animated mechanism or any object formed of ectoplasm As an inanimate object, you lose all mobility You retain your normal senses and your ability to speak You can cast a spell if you make a Concentration check (DC 20 + spell level); however, doing so ends the duration of this spell If you take damage while in the form of an object, your actual body also takes damage (but the object‘s hardness, if any, protects you) You may choose to resume your normal form as a full-round action, doing so ends the spell for you Metamorphosis, Greater School: transmutation (polymorph) [psychometabolism] Level: egoist Display: material and visual Casting Time: standard action Range: personal Target: you Duration: min./level (D) for a creature; hour/level (D) for an object As metamorphosis, but you can also take on the form of a dragon or giant You may also take on the larger forms of other creatures You can become just about anything you are familiar with You can change form once each round as a swift action The change takes place either immediately before your regular action or immediately after it, but not during the action As an inanimate object, you lose all mobility; however, you retain your ability to cast spells normally You may assume the form of any non-magical, inanimate object up to a hardness of 40 Metaphysical Claw School: transmutation [psychometabolism] Level: psyker Display: auditory Casting Time: standard action Range: personal Target: you Duration: min./level If you have a claw attack (either from an actual natural weapon or from an effect such as claws of the beast) or a bite attack (which could be a natural bite attack or one you gain by means of the spell bite of the wolf ), you can use this spell to provide one of your natural weapons a +1 enhancement bonus on attack rolls and damage rolls Augmentation Increase the spell’s duration to hour/level 97 Ki Cost Multiple No