Samurai sheepdog book of many things vol 143

1 2 0
Samurai sheepdog book of many things vol 143

Đang tải... (xem toàn văn)

Thông tin tài liệu

Bokochi, Wild This large beautiful bird happily prances across the landscape, seemingly without a care in the world CR XP 400 N Large animal Init +2; Senses low-light vision; Perception +6 Defense AC 14, touch 12, flat-footed 11 (+3 Dex, +2 natural, –1 size) hp 13 (2d8+4) Fort +5, Ref +6, Will +1 Offense Speed 50 ft Melee talons +4 (1d6+3) Space 10 ft., Reach ft Statistics Str 16, Dex 17, Con 14, Int 2, Wis 13, Cha Base Atk +1; CMB +6; CMD 18 (22 vs trip) Feats Endurance, Run Skills Perception +6 SQ natural mount Ecology Environment anywhere Organization solitary, pair, or herd (3-30) Treasure None Special Abilities Natural Mount (Ex): A wild bokochi can be mounted with a successful Handle Animal check (DC 20) It will remain obedient until harmed or dismounted, at which time it will attempt to run away Raising Bokochi When captured, a wild bokochi can be reared in week to become a domesticated mount or animal companion using the Handle Animal skill Wild bokochi stand to feet tall and weigh between 800 and 1,300 pounds They have large talons Eldritch Organs 142 When encountering countless dangers, adventurers are always risking life and limb; sometimes more often the latter than the former The loss of a body part can be a traumatic event for any character And yet, the replacement of that part with something strange and supranatural can elevate that trauma to an exquisite state of horror Eldritch organs function in most ways identically to cybertech enhancements, but their origins are quite different, and they allow for some more variability at an additional cost Some of the rules stated here repeat that information for easy reference These organs can have a number of origins Presented below are the main subtypes of eldritch organ Depending on the eldritch organ, each of these subtypes grant different abilities to the host • Dynamic: The organ is composed of a strange substance that is not quite energy and not quite material It may originate from an elemental being, a cosmic mass of unstable matter, or the forbidden coalescence of a primary force of nature • Monstrous: The organ was extracted from a monster with strong regenerative abilities Due to its self-healing nature, the organ seeks to reattach itself to a host and resume its former function • Symbiotic: The organ is an alien organism from the distant stars or another plane It lacks the mental and/or physical capacity to count as a complete creature This living organic fragment is parasitic or symbiotic in nature, and so it needs a host to survive in its new environment A creature with neither a Constitution score nor an Intelligence score cannot receive benefits from eldritch organs, but a creature with only one of these scores can Grafting an eldritch organ takes a number of hours equal to the eldritch organ’s implantation value if the grafting is done by hand—certain technological items can speed this grafting time The target must be willing or helpless during the entire grafting, at the end of which the grafter attempts a Heal check against the eldritch organ’s Graft DC—this specific value is listed for each eldritch organ item for ease of reference On a success, the target takes Constitution damage equal to the eldritch organ’s implantation value and the eldritch organ immediately activates On a failed check, the target still takes the Constitution damage but the grafting fails; a new attempt to graft the eldritch organ can be made, although it’s wise to wait for the Constitution damage to heal before trying again Once an eldritch organ has been successfully implanted into a host, it adapts itself for that host only and it cannot be extracted again without being destroyed You can only graft a single eldritch organ at a time An NPC generally charges an amount equal to 1/10 the total price of a eldritch organ for the service of grafting the item Like cybertech, each eldritch organ has a full description, including a set of abbreviated statistics at the start This information differs as follows Acquirement: This is the DC of the necessary skill check required to acquire the eldritch organ, whether it be by creating it in a laboratory, effectively extracting it from a monster’carcass, or plucking it from the starry cosmos The following skills can be used to acquire a symbiotic orgain: Craft (alchemy), Heal, Knowledge (arcana), and Knowledge (planes) Adamantine Skeleton Price 64,000 gp; Slot body; Weight 115 lbs.; Graft DC 30; Implantation Description Adamantine skeletons are blur the line between cybertech and eldritch organ They are a marvel to experts in grafting body parts Creatures who have been crushed or affected by necromantic magic are the most likely candidates for this graft Sometimes, a creature’s natural skeleton might be as hard as adamantine, or a process of injecting a liquid form of the metal may be employed The listed weight is for a bipedal, Medium creature How an adamantine skeleton is applied to a creature determines which of the following subtypes it gains In addition, all adamantine skeletons grant the host DR 3/– and immunity to crush attacks and fall damage Dynamic: A dynamic adamantine skeleton is most often applied to a recently crushed creature as a replacement for its destroyed skeleton The host gains a +3 enhancement bonus to AC, moderate fortification, and spell resistance 13 Monstrous: The bones of some creatures are naturally hard enough to be considered adamantine When extracted and applied to a host, the skeleton alters its physical appearance and ability The host’s natural attacks and unarmed strikes gain a +1 enhancement bonus with the impact property It also gains a +3 enhancement bonus on checks made to sunder an item with a natural attack or unarmed strike

Ngày đăng: 24/10/2022, 20:52

Tài liệu cùng người dùng

  • Đang cập nhật ...

Tài liệu liên quan