Samurai sheepdog book of many things vol 130

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Samurai sheepdog book of many things vol 130

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Healer Healer Spells Healers provide aid to those who need Character it They keep their allies going during Level Suggested Spells battle, and provide care when resting or cure light wounds, remove fear, remove sickness during downtime cure moderate wounds, lesser restoration, remove paralysis Unlike other character kits, the healer’s choice of equipment isn’t as important cure serious wounds, remove blindness/deafness, remove curse, remove disease The suggestion is to pick a secondary cure critical wounds, freedom of movement, neutralize poison, restoration kit from which to draw equipment A atonement, break enchantment, breath of life, mass cure light wounds, raise dead healer might also be a protector, heavily mass cure moderate wounds, heal, stone to flesh fortified against assault while he pesters his opponents Or, he may be an archer, greater restoration, limited wish, mass cure serious wounds, resurrection staying out of harm’s way, except when mass cure critical wounds, moment of prescience, protection from spells needed to close in and help those in need freedom, mass heal, true resurrection, wish Spells: Suggested spells are at the lowest available level Check the class potion of cure light wounds, potion of cure moderate wounds, or spell list to confirm if a spell is available to a class at the same or potion of cure serious wounds you drink yourself or administer another level to another character as though its caster level were equal to the Healing Hands *: As a standard action, you can expend a charge number of ranks you have in the Heal skill The spell’s normal from an item you hold that can heal a creature or remove a limitations apply; for example, a potion of cure light wounds can condition from it to use lay on hands, as the paladin class feature cure a maximum of 1d8+5 points of damage, even if you have Your effective paladin level when using this ability is equal to more than ranks in the Heal skill the caster level of the item from which you drew the charge Use Healing Device *: You can substitute a Heal check for Use Having this feat counts as having lay on hands when meeting the Magic Device when using an item that can heal a creature or prerequisites of feats (except Extra Lay on Hands) remove a condition from it Once per day, if you have at least Improvisational Healer: When attempting a Heal check that ranks in the Heal skill, you can attempt to use such an item with normally requires a healer’s kit, you don’t take a penalty on the at least charge without expending a charge Doing so increases check for not having a healer’s kit When you use a healer’s kit, you the Use Magic Device DC by +5 You can this twice per day can augment it with improvised supplies, gaining an additional when you have at least 13 ranks in Heal, and up to three times +2 circumstance bonus on your check Finally, you can treat any per day when you have at least 20 ranks in Heal Healer Advancement Character Level 10 11 12 13 14 15 16 17 18 19 20 Feats Skill Focus (heal) – Improvisational Healer – Use Healing Device – Combat Medic – Signature Skill (heal) – Healing Hands – Improved Initiative – Combat Reflexes – Bodyguard – In Harm’s Way – Ability Increase – – – Wisdom – – – Wisdom – – – Wisdom – – – Wisdom – – – Wisdom * Use Healing Device is a new feat that requires Skill Focus (heal) and Improvisational Healer It is the prerequisite for Healing Hands 129

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