Samurai sheepdog book of many things vol 122

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Samurai sheepdog book of many things vol 122

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Half-Orc Noble Path (Moderate) Level/ Hit Dice Trait Human skill Renown Value (in gp) — Unflinching valor 750 gp Heightened Charisma 1,250 gp Ferocity 2,000 gp 12 Human skill 2,850 gp 15 Battle hardened 4,000 gp 18 Inherent ability +2 5,875 gp Human Noble Path A human’s noble path is represented by a moderate convergence gained as early as 1st level and which can be improved upon at 3rd level and every levels thereafter Human Skill (Ex): You gain class skill of your choice At 9th level, you gain additional class skills and a +2 racial bonus to one class skill of your choice Eternal Hope (Ex): You gain a +2 racial bonus on saving throws against fear and despair effects Once per day, you can reroll a natural on a d20 Heightened Constitution (Ex): Increase your Constitution score by +1 Battle-Hardened (Ex): You gain a +1 bonus to CMD Human Training (Ex): You gain your choice of weapon training, as the fighter class feature, or a metamagic feat that increases the spell level by or less Once per day, you can apply your metamagic feat to a prepared or cast spell without increasing its spell level Inherent Ability: You gain a +2 inherent bonus to one ability score of your choice Human Noble Path (Moderate) Improved Change Shape (Sp): You can use change shape to become any humanoid as a swift action This can be done a number of times per day equal to half your character level, after which you can still use change shape as normal Inherent Ability: You gain a +2 inherent bonus to your choice of Dexterity or Charisma Kitsune Noble Path (Moderate) Level/ Hit Dice Trait Duplicitous Renown Value (in gp) — Level/ Hit Dice Trait Human skill Renown Value (in gp) — Scent 750 gp Heightened Strength 1,250 gp Eternal hope 750 gp Duplicitous 2,000 gp Heightened Constitution 1,250 gp 12 Trickster’s mind 2,850 gp Human skill 2,000 gp 15 Improved change shape 4,000 gp 12 Battle hardened 2,850 gp 18 Inherent ability +2 5,875 gp 15 Human training 4,000 gp 18 Inherent ability +2 5,875 gp Kitsune Noble Path A kitsune’s noble path is represented by a moderate convergence gained as early as 1st level and which can be improved upon at 3rd level and every levels thereafter Incanter (Ex): You gain Use Magic Device as a class skill and a +1 racial bonus on all Use Magic Device checks At 9th level, you gain Signature Skill (use magic device) as a bonus feat Scent (Ex): You gain the scent ability out to 60 feet Trickster’s Mind (Ex): You gain a +2 racial bonus on saving throws against mind-affecting effects Once per day, you can reroll a failed saving throw against a mind-affecting effect, but must take the new result even if it is worse Heightened Strength (Ex): Increase your Strength score by +1 Leporine Noble Path A halfling’s noble path is represented by a moderate convergence gained as early as 1st level and which can be improved upon at 3rd level and every levels thereafter Acrobat (Ex): You gain Acrobatics as a class skill and a +1 racial bonus on all Appraise checks At 9th level, you gain Signature Skill (acrobatics) as a bonus feat Darkvision (Ex): You gain darkvision out to 60 feet, or improve your darkvision by +60 feet, to a maximum of 120 feet Heightened Strength (Ex): You no longer take a penalty to your Strength score Lucky (Ex): You receive a +1 racial bonus on all saving throws This stacks with halfling luck Inherent Ability (Ex): You gain a +2 inherent bonus to your choice of Dexterity or Wisdom Weapon Specialization (Ex): You gain either Weapon Specialization for all bows or your deity’s favored weapon, even if you don’t meet the other prerequisites 121

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