Samurai sheepdog book of many things vol 120

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Samurai sheepdog book of many things vol 120

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Gnome Noble Path (Moderate) God-Blooded Noble Path (Moderate) Level/ Hit Dice Trait Fast movement Renown Value (in gp) — Level/ Hit Dice Trait Read magic Renown Value (in gp) — Fey damage resistance 750 gp Heightened Strength 1,250 gp Resistance 750 gp Titan foe 1,250 gp Racial spellcasting 2,000 gp Signature Skill (diplomacy) 2,000 gp 12 Master Tinker 2,850 gp 12 Resistance 2,850 gp 15 Catch Off-Guard 4,000 gp 15 Tongues 4,000 gp 18 Inherent ability +2 5,875 gp 18 Inherent ability +2 5,875 gp Goblin Noble Path A dwarf’s noble path is represented by a moderate convergence gained as early as 1st level and which can be improved upon at 3rd level and every levels thereafter Thrift (Ex): You gain a 5% discount when supplying the material cost to an item you craft This discount increases to 10% at 9th level Cobbled Explosive (Ex): Once per day, you can create and throw a bomb as an alchemist of half your character level At 15th level, you can this twice per day Heightened Charisma (Ex): You no longer take a penalty to your Charisma score Fire Resistance (Su): You gain resist fire 5, or increase your resistance by +5 Inherent Ability (Ex): You gain a +2 inherent bonus to your choice of Strength or Intelligence Goblin Noble Path (Moderate) Level/ Hit Dice Trait Thrift (5%) Renown Value (in gp) — Cobbled explosive 750 gp Heightened Charisma 1,250 gp Thrift (10%) 2,000 gp 12 Fire resistance 2,850 gp 15 Cobbled explosive 4,000 gp 18 Inherent ability +2 5,875 gp God-Blooded Noble Path A god-blooded’s noble path is represented by a moderate convergence gained as early as 1st level and which can be improved upon at 3rd level and every levels thereafter Read Magic (Su): You gain a constant read magic effect as a supernatural ability that you can suppress or activate as a free action Resistance (Su): You gain resistance to your choice of positive or negative energy damage At 12th level, this resistance increases to 10 and applies to both Titan Foe (Ex): You gain a +2 dodge bonus to AC against creatures size Large or larger and a +2 racial bonus on combat maneuver checks made to grapple those creatures Signature Skill (Ex): You gain Signature Skill (diplomacy) as a bonus feat Tongues (Su): You gain a constant tongues effect as a supernatural ability that you can suppress or activate as a free action Inherent Ability (Ex): You gain a +2 inherent bonus to your choice of Constitution or Wisdom Halfling Noble Path A halfling’s noble path is represented by a moderate convergence gained as early as 1st level and which can be improved upon at 3rd level and every levels thereafter Lucky (Ex): You receive a +1 racial bonus on all saving throws This stacks with halfling luck Swift as Shadows (Ex): You reduce the penalty for using Stealth while moving at full speed by 5, and reduce the Stealth check penalty for sniping by 10 Heightened Strength (Ex): You no longer take a penalty to your Strength score Shadow Walk (Sp): Once per day, you can cast shadow walk, targeting only yourself The caster level of the spell is equal to your character level Sociable (Ex): When you attempt to change a creature’s attitude with a Diplomacy check and fail by or more, you can try to influence the creature a second time even if 24 hours have not passed 119

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