Samurai sheepdog book of many things vol 118

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Samurai sheepdog book of many things vol 118

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Racial Spellcasting (Sp): Choose a 2nd-level or lower earth spell You can use this spell as a spell-like ability up to times per day The caster level of the spell is equal to your character level Stonekin (Su): You gain your choice of immunity to petrification or +1 to the caster level of any spells with the earth descriptor you cast You also gains the following spell-like abilities: constant— nondetection; 1/day—magic stone, stone shape, stone tell The caster level for these abilities is equal to your character level Inherent Ability (Ex): You gain a +2 inherent bonus to your choice of Constitution or Wisdom Dwarrow Noble Path (Moderate) Level/ Hit Dice Trait Appraiser Renown Value (in gp) — Healthy 750 gp Crystalline form 1,250 gp Signature skill (appraise) 2,000 gp 12 Racial spellcasting 2,850 gp 15 Stonekin 4,000 gp 18 Inherent ability +2 5,875 gp Dworg Noble Path A dworg’s noble path is represented by a moderate convergence gained as early as 1st level and which can be improved upon at 3rd level and every levels thereafter Stonecunning (Ex): You receive a +2 bonus on Perception checks to notice unusual stonework, such as traps and hidden doors located in stone walls or floors You receive a check to notice such features whenever you pass within 10 feet of them, whether or not you are actively lowking Lifebound (Ex): You gain a +2 racial bonus on all saving throws made to resist death effects, saving throws against negative energy effects, Fortitude saves made to remove negative levels, and Constitution checks made to stabilize if reduced to negative hit points Heightened Intelligence (Ex): You no longer take a penalty to your Intelligence score Steady Pace (Ex): Your base speed increases to 30ft Your speed is still never modified by armor or encumbrance Vardatch Focus (Ex): You gain Weapon Focus (vardatch) as a bonus feat, even if you don’t meet the other prerequisites Vardatch Specialization (Ex): You gain Weapon Specialization (vardatch) as a bonus feat, even if you don’t meet the other prerequisites Inherent Ability (Ex): You gain a +2 inherent bonus to your choice of Strength or Constitution Elf Noble Path (Moderate) Level/ Hit Dice Trait Darkvision Renown Value (in gp) — Spell resistance 750 gp Heightened Constitution 1,250 gp Racial spellcasting 2,000 gp 12 Camouflage 2,850 gp 15 Leafkin 4,000 gp 18 Inherent ability +2 5,875 gp Elf Noble Path An elf’s noble path is represented by a moderate convergence gained as early as 1st level and which can be improved upon at 3rd level and every levels thereafter Darkvision (Ex): You gain darkvision out to 60 feet, or improve your darkvision by +60 feet, to a maximum of 120 feet Spell Resistance (Ex): You gain spell resistance equal to 11 + your character level Heightened Constitution (Ex): You no longer take a penalty to your Constitution score Racial Spellcasting (Sp): Choose a 2nd-level or lower spell that does not attack a creature or deal damage You can use this spell as a spell-like ability up to times per day The caster level of the spell is equal to your character level Camouflage (Ex): Choose one ranger favored terrain You can use the Stealth skill to hide in that terrain, even if the terrain doesn’t grant cover or concealment Leafkin (Su): You gain immunity to electricity damage and a +2 racial bonus to save against mind-affecting effects This bonus stacks with elven immunities Inherent Ability (Ex): You gain a +2 inherent bonus to your choice of Dexterity or Intelligence Dworg Noble Path (Moderate) Level/ Hit Dice Trait Stonecunning Renown Value (in gp) — Lifebound 750 gp Heightened Charisma 1,250 gp Vardatch focus 2,000 gp 12 Steady pace 2,850 gp 15 Vardatch specialiazation 4,000 gp 18 Inherent ability +2 5,875 gp 117

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