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d eadly g ardens collection 18

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Deadly Gardens skill check exceeds the DC; Price 25 gp; Weight – lbs Occasionally, a portion of magic from a harpy’s Captivating Song will become infused in its feathers Each harvested feather can be used as fletching for one piece of medium or smaller ammunition (such as an arrow or bolt) Larger pieces of ammunition may require additional feathers The first time such ammunition is fired, any creature within feet of its path must succeed on a DC 14 Will save or become fascinated by the unique melody for round This is a sonic mind-affecting charm effect HUNGRY PIT NECTAR Source Hungry Pit; Harvest Knowledge (nature) DC 16 Yield 10 flasks; Price 20 gp; Weight lb Adventurers can harvest the acidic nectar of the hungry pit provided they have glass or metal containers in which to store the liquid A flask of hungry pit nectar acts as a normal acid flask, but also has the following properties Its sticky and viscous nature means it will stick to inclined surfaces, such as walls, doors, trees, even ceilings, to which it is applied Also its sweet aroma will attract insects, birds and other small creatures HIERACOSPHINX DEWCLAWS Source Hieracosphinx; Harvest Knowledge (arcana) DC 15 Yield dewclaws; Price 10 gp; Weight lb Hieracosphinxes are the least intelligent of their kind, but their claws are still strong and deadly A hieracosphinx dewclaw is long and strong enough to be used as simple weapon similar to a dagger The dewclaw is a Medium light melee weapon that has the following characteristics (1d6 damage, 19-20/x2 critical, slashing) The dewclaw is unbalanced and cannot be thrown effectively Anyone proficient with daggers or simple weapons is proficient with the dewclaw HUNGRY PIT TOXIN Source Hungry Pit; Harvest Knowledge (nature) DC 16 Yield doses; Price 100 gp; Weight — Hungry pit toxin is a poison with the following characteristics: Injury; save Fortitude DC 18; effect fall unconscious for 1d4 rounds; frequency 1/round for rounds; cure saves; HYDRA BLOOD Source Hydra; Harvest Knowledge (arcana) DC 14 Yield vial per head; Price 500 gp; Weight – Drinking a vial of hydra blood grants the consumer a portion of the hydra’s recuperative powers The consumer gains fast healing for 1d4+4 rounds HIPPOCAMPUS SWIM BLADDER Source Hippocampus; Harvest Knowledge (arcana) DC 11 Yield bladder; Price 20 gp; Weight lbs The swim bladder gives the hippocampus part of it’s ability to survive on both land and in the water A preserved swim bladder can be inflated with air and allows a medium-sized creature to breathe underwater for 10 minutes A small creature would have enough air for 20 minutes, but creatures smaller than that cannot use it After each use it must be re-inflated once more, a process that takes minute For the swim bladder to remain usable, it must be immersed in water for at least an hour every day If not immersed in this manner, the swim bladder dries out and becomes useless HYPNO-LOTUS PETAL Source Hypno-Lotus; Harvest Knowledge (nature) DC 20 Yield petal + petal for every you exceed the harvest DC; Price 200 gp; Weight — Carefully pressed hypno-lotus petals retain some of their psychic potency As a full-round action, you can present a hypno-lotus petal to a willing creature to establish a mental bond You gain telepathy with that creature for 24 hours Alternatively, you can spend a standard action to concentrate on the patterns on a petal to induce autohypnosis, which grants a +4 bonus on saving throws against mind-affecting effects for hour These petals must be used within days of harvesting, otherwise they wilt and lose their power HIPPOGRIFF FEATHER Source Hippogriff; Harvest Knowledge (arcana) 12 Yield 2d8 feathers; Price 50 gp; Weight — The feathers of the Hippogriff are visually striking and they carry with them some of the innate magical nature of the Hippogriff itself Anyone wearing a talisman (occupying a neck slot), made of at least 10 Hippogriff feathers, gains a +5 circumstance bonus to Fly checks Each Hippogriff yields only a small amount of feathers as only pristine feathers retain the magical qualities ID OOZE POWDER Source Id Ooze; Harvest Knowledge (dungeoneering) DC 16 Yield dose per HD of Id Ooze; Price 50 gp; Weight ½ lb Inhaling id ooze powder protects the user from unwanted telepathic contact for one hour Any creature attempting to telepathically communicate with the user 18

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