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IX Mythos Bestiary OKKATOR ASSASSIN CR The Tcho-Tcho are humans, though their ancestry XP 2,400 Variant human rogue CE Medium humanoid (human) Init +3; Senses Perception +6 does boast some magical crossbreeding with amphibian DEFENSE human under almost all circumstances Typical Tcho- AC 20, touch 15, flat-footed 15 (+5 armor, +4 Dex, +1 dodge) hp 49 (7d8+14) Fort +4, Ref +9, Will +3; +2 vs mind-affecting effects Defensive Abilities evasion, trap sense +2, uncanny dodge, warped mind OFFENSE Speed 30 ft., climb 20 ft Melee claws +9 (1d4+1 plus poison), bite +9 (1d6+1 plus poison) Ranged mwk blowgun +12 (1d2 plus poison) or mwk dagger +12 (1d4+2/19–20 plus poison) Special Attacks cannibalism, rogue talents (combat trick, fast stealth, finesse rogue), sneak attack +4d6, web (+9 ranged, DC 13, hp) S TAT I S T I C S Str 13, Dex 18, Con 10, Int 14, Wis 12, Cha Base Atk +5; CMB +7; CMD 22 Feats Dodge, Great Fortitude, Improved Feint, Skill Focus (Bluff), Toughness, Weapon Finesse Skills Acrobatics +14, Bluff +12, Climb +20, Disable Device +17, Escape Artist +14, Knowledge (local) +12, Perception +13 (+16 traps), Sense Motive +11, Stealth +14, Survival +13, Swim +11; Racial Modifiers +2 Perception, +2 Survival Languages Aklo, Common, Ghoul SQ poison use, trapfinding +3 ECO LO GY Environment any Organization solitary, pair, strike team (3–4) Treasure NPC Gear (mwk blowgun with 20 darts, mwk dagger, +1 mithral chain shirt, mwk thieves' tools, doses of blue whinnis, doses of giant wasp poison, potion of bear's endurance, other treasure worth 1,275 gp) SPECIAL ABILITIES Climbing Claws (Ex) The Okkator assassin's nails have been hardened into claws that he can use to cling effortlessly to any surface that isn't perfectly smooth, granting him a climb speed of 20 feet Poison (Ex) Bite—injury; save Fort DC 13; frequency 1/ round for rounds; effect 1d2 Str damage; cure save Web (Su) Once a day, an Okkator assassin can spit an acidic web Creatures that touch the web take 1d6 points of acid damage upon first contact and at the start of each round that they remain in contact with the web and/or reptile stock As they primarily resemble their human ancestors, Tcho-Tcho are able to pass for full Tcho are smaller than an average person and often weigh less than a hundred pounds They frequently shave their heads and many Tcho-Tcho sharpen their teeth artificially Tattoos and body modifications are common but not universal (For more information, see Chapter 7.) Tcho-Tcho Adventurers Tcho-Tcho adventurers are exceptional Like most of their kin, they are selfless for the sake of the group and travel and fight in order to find ways to assist their clan that are best suited to their skills and abilities An adept treasure seeker might serve the clan by discovering valuable and potent relics, while a rogue might infiltrate and undermine current or potential rivals of the clan Some Tcho-Tcho reject the intensely xenophobic tenets of their culture, often after observing other ways of living, and adventure to find their own way in a world that often hates and fears them Even if they no longer want anything to with the toxic culture of their origin, all but the most violently rebellious or distant of good-aligned Tcho-Tcho can expect regular communication from their clans Clans view even these rebellious members as part of the family, expected to whatever is within their power to further the family's schemes and protect family interests Even if a renegade member declares the family's goals or methods immoral, the family typically views the outburst as a petty affectation Eventually, the member's refusal to reprehensible deeds tends to result in the family ceasing to rely upon the wayward member Instead, the resentful family merely demands the passing along of intelligence or the destruction of evil mutual villains 389

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