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d eadly g ardens collection 6

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Deadly Gardens normal penalty for being dazzled Sometimes the mineral deposits can form a thin crust over a hidden quagmire making the hazards more difficult to spot, requiring a DC 16 Survival check Any creature of size small or larger will fall through the crust of mineral deposits into the quagmire plants undergo petrification and are later uncovered by erosion, they form an unusual feature known as a stonebriar Stonebriars occur in as many shapes and sizes as their original patterns of growth, such as hedgerows, bushes and thickets Their unyielding vines and branches covered in hardened thorns make them more difficult and dangerous to move through than normal briar patches Creatures can force or carefully thread their way through a stonebriar by making a Strength or Dexterity check as a move action For every points by which the check exceeds 10, a creature moves feet (up to a maximum distance equal to its normal land speed) Creatures that force their way through with a Strength check in this manner take 1d6 points of piercing damage for every feet of movement, while creatures that thread their way through with a Dexterity check take no damage Creatures with the ability to pass through overgrown areas unhindered can pass through a stonebriar at normal speed without taking damage A creature forced into a stonebriar takes 1d6 points of piercing damage Casting a spell with a somatic component while in a stonebriar requires a concentration check with a DC equal to 15 + the level of the spell being cast A stonebriar can be breached by slow work with bludgeoning weapons Bashing away at the stonebriar creates a safe passage foot deep for every minute of work Stonebriars are not considered to be plants or vegetation for the purposes of spells that affect plants such as plant growth or entangle Scree Scree is the slope of a hill or mountainside that is covered in broken rock, gravel and other debris A space covered by scree costs squares of movement to enter At the end of a move action spent moving through scree, a character must make a DC 13 Reflex save to avoid kicking a rock loose A loose rock bounces down the slope knocking other debris loose Make a ranged attack (Atk +5, 1d6 damage) against any creature in a 30 foot cone directly downhill from the character Additionally, each loose rock has a cumulative 1% chance to cause a rockslide Scree, Steep Sometimes scree can be found perched precariously on a steep slope A space covered by steep scree costs squares of movement to enter Each move action spent moving through steep scree requires a DC 13 Acrobatics check to avoid falling If a character falls, or at the end of the move action he must make a DC 15 Reflex save to avoid kicking a rock loose A loose rock bounces down the slope knocking other debris loose Make a ranged attack (Atk +5, 1d6 damage) against any creature in a 60 foot cone directly downhill from the character Additionally, each loose rock has a cumulative 3% chance to cause a rockslide Thicket A thicket is a mass of spiky, thorny bushes or other prickly plants A space covered by a thicket counts as undergrowth which means it costs squares of movement to enter, provides concealment and increases the DC of Acrobatics and Stealth checks by It also deals 1d4 points of damage per square to any creature moving through it Light armor will reduce this damage by and medium or heavy armor will reduce the damage by Shifting Dunes Sand dunes function as hills comprised entirely of sand Under strong wind conditions sand dunes can change and move with surprising speed Sometimes this produces dunes that are unstable and tricky to move across These are known as shifting dunes When a creature ends its movement in the area of a shifting dune, it immediately moves feet directly downhill as the sand shifts and slides beneath its feet A creature in shifting dunes that does not move on its turn must make a DC 12 Acrobatics check to maintain its balance at the end of its turn Failing this check causes the creature disturb the sand and slide directly downhill feet When a creature slides down a shifting dune in this manner it provokes attacks of opportunity if it leaves a threatened square Thicket, Dense The plants in a dense thicket are just more tightly packed than a normal thicket, but that makes it nearly impassable A space covered by a dense thicket counts as heavy undergrowth which means it costs squares of movement to enter, provides concealment with a 30% miss chance and increases the DC of Acrobatics by 5, but is easy to hide in and grants a +5 circumstance bonus on Stealth checks Stonebriar When patches of brambles, briars, or other thorny

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