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Sandy petersens cthulhu mythos 363

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Nightgaunt What You See This humanoid has slick violetblack skin, horns, claws, bat wings, and a long barbed tail Its head is utterly featureless CR XP 800 CN Medium monstrous humanoid Init +5; Senses blindsight 60 ft., darkvision 60 ft.; Perception +6 DEFENSE AC 15, touch 11, flat-footed 14 (+1 Dex, +4 natural) hp 30 (4d10+8) Fort +3, Ref +7, Will +6 Defensive Abilities faceless; Immune cold, gaze attacks, inhaled poison, mind-affecting effects, scent-based attacks OFFENSE Speed 30 ft., fly 40 ft (average) Melee claws +8 (1d4+4 plus grab) Special Attacks clutches, overwhelm, tickle S TAT I S T I C S Str 18, Dex 13, Con 14, Int 5, Wis 14, Cha 11 Base Atk +4; CMB +8 (+16 grapple); CMD 19 Feats Improved Initiative, Lightning Reflexes Skills Fly +5, Perception +6, Stealth +10; Racial Modifiers +4 Stealth Languages Aklo, Ghoul (cannot speak) SQ no breath Humanoid-sized creatures with black wings, nightgaunts have horns, talons, and thin barbed tails Their bodies are slick and rubbery-looking, rather like the skin of a whale They not have faces at all but instead bear blank, unsettling surfaces on the front of their heads It is not known how they feed, but they are able to sense other things around them with perfect clarity Nightgaunts often serve as guards, stationed to watch over areas by powerful beings such as Great Old Ones They always attack in flocks, particularly large ones They are sometimes termed “mindless,” but actually possess intelligence of a sort While always perfectly silent, even while flying, they can understand speech Usually, Nightgaunts not try to kill their victims directly but hamper, frustrate, and put them in dangerous situations A horde of flapping nightgaunts typically emerges from tombs or a hollow mountain and ECO LO GY carries off their victims to deposit them in situations of Environment any mountains Organization single, pair, or flight (3–16) Treasure none dire danger SPECIAL ABILITIES Clutches (Ex) A nightgaunt has a +4 racial bonus on grapple combat maneuver checks If a nightgaunt uses its fly speed to move itself and a grappled target, it can fly at full speed Faceless (Ex) A nightgaunt has no face or eyes, but can perceive through blindsight in all directions It is immune to gaze attacks, but not to illusions that rely upon vision to function It has no need to breathe and is immune to all inhaled and scent-based effects 356 Overwhelm (Ex) A nightgaunt can use the aid another action as an immediate action to aid an adjacent nightgaunt’s grapple check When it does so, it grants a +4 bonus rather than a +2 bonus to the check The bonuses granted from multiple nightgaunts aiding another in this way stack (so two nightgaunts aiding a third grant a total +8 bonus) Tickle (Ex) As a swift action, a nightgaunt can use its tail to tickle a grappled or helpless foe with horrible efficiency The target must succeed at a DC 14 Fortitude save or be nauseated for round The save DC is Dexterity-based

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