Sandy petersens cthulhu mythos (1) 340

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Sandy petersens cthulhu mythos (1) 340

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IX Mythos Bestiary cold damage or is subjected to water or any blast of wind of severe strength or greater (such as that created by a gust of wind) It is also destroyed if it travels farther than 120 feet from its creator Creating a fire mote or directing its movement or attack does not cause an invisible fire vampire to become visible Susceptible to Water (Ex) Water damages a fire vampire in a manner similar to how acid damages a human’s flesh: a single vial of any sort of water inflicts 1d6 points of damage to a fire vampire, while total immersion inflicts 10d6 points per round Vampiric Flame (Su) Whenever a fire vampire inflicts fire damage on a creature via its slam, burn, or fire motes, the creature must make a successful DC 20 Will save or take 1d4 points of damage to a mental ability score (Intelligence, Wisdom, or Charisma) The score damaged depends on the creature’s abilities For a spellcasting creature, this damage applies to whatever ability score governs its spellcasting ability: if a creature uses multiple mental ability scores for spellcasting, the damage applies to one of its spellcasting ability scores chosen at random A non-spellcasting creature suffers damage to its Charisma Each time this occurs, the fire vampire heals hit points of damage This is a mind-affecting effect The save DC Is Charisma-based What You See This huge flaming form is always burning and falling apart, yet never consumed A face-like structure constantly forms and vanishes within the flames Nonmagical weapons little harm to fire vampires Water can damage them, as can buckets of sand or the use of other anti-flame techniques Counter-intuitively, simply depriving them of air does not stop their burning, however, and they can survive in space Particularly old and clever fire vampires often take levels in spellcasting classes Fire Vampires are intelligent gas or plasma creatures originally from near the star Fomalhaut They can be summoned or easily travel elsewhere When these creatures manifest, they are entities of living flame A sort of ever-dissolving, ever-reforming internal structure is visible, but the burning never ceases They can manifest in different sizes, ranging from small hand-sized flares to enormous bonfirelike horrors (the standard preference for a typical fire vampire) Weight does not have a real meaning for these beings, which can float in the air or through space In theory, if one were to collect the plasma from which they are formed, it would have weight, albeit a small one of at most a few pounds Over many years, fire vampires grow and become more formidable The huge entities known as Fthaggua and Cthugha could simply be the result of fire vampires which have survived for long eons of time and thus become immense in power, intellect, and size 333

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