IX Mythos Bestiary DEFENSE AC 19, touch 9, flat-footed 19 (+4 armor, +1 deflection, –2 Dex, +6 natural) hp 87 (7d8+52) Fort +10, Ref +2, Will +11 Immune pressure damage; Resist cold OFFENSE Speed 20 ft., swim 40 ft Melee bite +9 (1d6+4), claws +9 (1d4+4) Special Attacks channel negative energy 5/day (DC 15, 4d6), Cleric Spell-Like Abilities (CL 7th; concentration +13) 9/day—touch of chaos, vision of madness Cleric Spells Prepared (CL 7th; concentration +13) 4th—confusionD (DC 20), divine power, unholy blight (DC 20), 3rd—blindness/deafness (DC 19), cure serious wounds, dispel magic, rageD 2nd—bull's strength, cure moderate wounds (2), hold person (DC 18), spiritual weapon, touch of idiocyD 1st—command (DC 17), cure light wounds (2), divine favor, protection from lawD, sanctuary (DC 17), shield of faith (at will)—bleed (DC 16), detect magic, mending, read magic D domain spell; Domains Chaos, Madness S TAT I S T I C S Str 18, Dex 6, Con 20, Int 14, Wis 22, Cha 15 Base Atk +5; CMB +9; CMD 18 Feats Combat Casting, Deep One Legacy (overwhelming bite)B, Improved Initiative, Lightning Reflexes, Selective Channeling, Toughness Skills Knowledge (local) +9, Knowledge (religion) +12, Perception +13, Spellcraft +12, Swim +30, Use Magic Device +12; Racial Modifiers +8 Swim Languages Common, Deep One SQ fecund nature, immortal, item use ECO LO GY Environment any coastal Organization solitary, pair, or cult (3–8) Treasure NPC gear (+1 studded leather armor, amulet of natural armor +1, ring of protection +1, other treasure) When a deep one hybrid finally undergoes the change, Creating a Deep One Scion “Deep One Scion” is an acquired template that can be added to any deep one hybrid (referred to hereafter as the base creature) Challenge Rating: Same as the base creature +1 Type: The creature gains the aquatic and deep one subtypes, and gains all deep one traits, as detailed above If the base creature was a humanoid, it loses all subtypes it possessed as a humanoid, retaining only the aquatic and deep one subtypes it gains from this template (it retains all abilities granted by its previous type, such as a human’s bonus feat and skill ranks) Senses: A deep one scion has darkvision 60 feet and low-light vision Armor Class: A deep one scion gains a +5 natural armor bonus; this does not stack with any natural armor bonus the base creature may have If the base creature’s natural armor bonus is higher, it retains that bonus instead Defensive Abilities: A deep one scion is unharmed by the negative effects of cold temperatures and has cold resistance It also gains the following defensive ability Deep Dweller (Ex): Deep one scions are immune to damage from water pressure; their bodies are capable of instantly adjusting to different water depths or even the surface with ease Weaknesses: A deep one scion loses the sea longing weakness it possessed as a deep one hybrid Speed: A deep one scion gains a swim speed of 40 feet it transforms in a painful but mercifully swift series Attacks: A deep one scion retains the base creature’s of mutations into a deep one scion Humanoids who natural attacks, and gains two claw attacks if it didn’t undergo this change are usually indistinguishable from already possess them These claw attacks inflict damage full-blooded deep ones, but other creatures that become as normal for a creature of the deep one scion’s size (1d4 deep one scions can take a wide range of unpleasant for Medium creatures) and disturbing forms Ability Scores: Strength +4, Constitution +4, Intelligence +2, Wisdom +4 A deep one scion loses 315