Sandy petersens cthulhu mythos (1) 22

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Sandy petersens cthulhu mythos (1) 22

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II Mythos Races Dreamlands Cat Traits -6 Strength, +4 Dexterity, +2 Wisdom, +2 Charisma Tiny: Dreamslands cats are Tiny creatures, and gain a +2 size bonus to Dexterity and a –2 penalty to Strength (these bonuses are included in their ability score adjustments above) They gain a +2 size bonus to their AC, a +2 size bonus on attack rolls, a -2 penalty on combat maneuver checks and to their CMD, and a +8 size bonus on Stealth checks Dreamlands cats take up a space of 2-1/2 feet by 2-1/2 feet, so up to four can fit into a single square They have a reach of feet, and must enter an opponent’s square to attack it in melee This provokes an attack of opportunity from the opponent Since Dreamlands cats have no natural reach, they not threaten the squares around them Other creatures can move through those squares without provoking attacks of opportunity Dreamlands cats cannot flank an enemy Fast: Dreamlands cats are fast for their size, and have a base speed of 30 feet Senses: In addition to having low-light vision, Dreamlands cats have the scent ability Risky Explorer: Dreamlands cats gain a +4 racial bonus on Climb, Escape Artist, and Stealth checks Natural Attacks: Dreamlands cats have three primary natural attacks: a bite that inflicts 1d3 points of damage and two claws that inflict 1d2 points of damage each Weapon Finesse: Dreamlands cats gain Weapon Finesse as a bonus feat Land on Your Feet: Dreamlands cats treat any fall as if it were 20 feet less than the actual distance of the fall For example, a cat that falls 30 feet takes only 1d6 points of damage (treating it as a 10-foot fall) A fall of 20 feet or less does not harm a Dreamlands cat A Dreamlands cat that takes no damage from a fall always lands on his feet A Dreamlands cat that takes damage from a fall lands on its feet if it makes a successful Reflex save (DC = the damage taken by the fall) Nimble: Dreamlands cats use their Dexterity to modify Climb and Swim checks Dreamlands Travel (Su): A Dreamlands cat can physically travel to the Dreamlands via one of the many hidden Gates of Slumber These gates shift and change their locations over time, and may only exist in one space for a few seconds A Dreamlands cat can attempt to sense a nearby Gate of Slumber at will; whether or not a Gate of Slumber is present is subject to the GM’s discretion (typically, there’s a 20% chance of a Gate of Slumber being somewhere within a 1-mile radius) If a Gate of Slumber exists, the Dreamlands cat knows instinctively where it is Only a Dreamlands cat can traverse a Gate of Slumber Gates of Slumber always manifest in hidden, obscure areas, and are almost never in a convenient place when a cat needs to travel to the Dreamlands, such as when trapped or in sudden danger Except in unusual cases, the dreamtraveling cat cannot generally return to the physical world farther than mile from where it left Whenever the cat returns to its body from the Dreamlands, it can choose to return with Intelligence (perhaps to protect 15

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