Colour Out of Space The colour out of space is an unusual entity Unlike creatures specifically immune to curse effects), but the other monsters presented in this book, the colour all other intelligent living creatures (including native is a truly alien presence more akin to a dangerous outsiders) run the risk of falling victim to the curse as environment than a creature the PCs can confront and soon as they enter the blighted region kill When a colour out of space arrives on a world, Whenever a creature enters a colour-blighted typically in the form of spores encased in meteorites, region, it must make a successful Fortitude save to it seeps slowly into the terrain itself It concentrates resist being colour-cursed A creature that exits and its presence in deep dark regions like caves, wells, or re-enters a colour-blighted region must save again basements but doesn’t limit its influence to such areas A Likewise, every full 24 hours a creature spends in the single colour spreads somewhat irregularly throughout area it must make another successful Fortitude save a region, but after the passage of a few weeks it can to resist becoming colour-cursed The initial saving infuse an area of several square miles in size throw is a DC 10 Fortitude save, but each subsequent A colour out of space presents several dangers to saving throw against that same colour’s curse (be it due those who dwell in or visit its blighted domain, as to re-entry or the passage of 24 hours) increases by detailed below Spending 24 hours outside of an area that is blighted Fouled Foodstuffs Plants and smaller animals in the region (such as rabbits, birds, moles, and the like) grow swiftly and achieve sizes in excess of their norm This doesn’t appreciably modify these creatures’ combat statistics (harmless animals remain harmless) Creatures that feed upon plants or animals that have been fouled by the colour’s presence must make a DC 15 Fortitude save or become nauseated for 2d4 rounds and then sickened for 24 hours A successful save reduces the effect to the sickened condition, which lasts for 2d6 minutes Creatures who have become colour-cursed (see below) can feed on these foodstuffs normally and need not fear becoming sickened or nauseated This is a poison effect Colour-Cursed 306 are immune to the effects of the colour’s curse (as are by a colour out of space resets the saving throw DC to its minimum (DC 10) Once a creature fails this saving throw, all gear it carries become colour-tainted (see below) and it becomes colour-cursed, suffering the following effects Lassitude: A creature that becomes colour-cursed is filled with a strange mental attachment to the blighted landscape and will not willingly exit this area If such a creature is forcibly evacuated, it feels an irresistible mental pull that prompts it to seek any means of return Treat this as a constant suggestion effect to return to the blighted area A creature that is prevented from returning may resort to violence to have its way Madness: As the days wear on, the colour’s influence weakens the cursed victim’s mind, even if the cursed creature has left the blighted region Every 24 hours, the colour-cursed victim must make Any living creature with an Intelligence score of or a successful DC 10 Will saving throw or it suffers higher is in particular danger within a region blighted point of Wisdom drain Strong-minded individuals by a colour out of space, for it is these creatures that can resist this creeping madness longer, but as the the colour prefers to feed upon Unliving creatures Wisdom drain accumulates, the spiral into madness (like constructs or undead) and non-native outsiders only quickens This effect cannot drain a creature