Byakhee OFFENSE CR XP 2,400 CE Large aberration Init +9; Senses darkvision 60 ft., see in darkness; Perception +14 DEFENSE AC 19, touch 14, flat-footed 14 (+5 Dex, +5 natural, –1 size) hp 68 (8d8+32) Fort +6, Ref +7, Will +9 Defensive Abilities unknowable form; Immune cold, mind-affecting effects, sonic Speed 20 ft., fly 40 ft (average) Melee bite +10 (1d8+4 plus grab), claws +11 (1d6+4 plus grab) Space 10 ft.; Reach ft Special Attacks shriek, blood drain (1d2 Constitution) S TAT I S T I C S Str 18, Dex 21, Con 19, Int 9, Wis 16, Cha Base Atk +6; CMB +11; CMD 26 Feats Combat Reflexes, Improved Initiative, Weapon Finesse, Weapon Focus (claws) Skills Fly +14, Knowledge (geography) +10, Perception +14 Languages Aklo SQ no breath, starflight ECO LO GY Environment any (outer space) Organization solitary, pair, shriek (1 byakhee plus summoned byakhee) or flight (3–12) Treasure standard SPECIAL ABILITIES Shriek (Su) Three times a day as a full-round action that provokes attacks of opportunity, a byakhee may issue a horrific shriek from the depths of its body that penetrates both space and time At the end of the byakhee’s turn, another byakhee appears in an adjacent square to the shrieking byakhee, called from another place and time in response to the shriek This is a summoning effect, and as such a byakhee conjured via a shriek cannot itself shriek to summon more of its kind A byakhee called via this shriek remains for 24 hours or until the byakhee that shrieked for it is slain, whichever comes first Starflight (Su) A byakhee can survive in the void of outer space It flies through space at an incredible speed via an otherworldly organ known as a hune, located in its abdomen Although exact travel times through space vary, a trip within a single solar system should take 3d20 hours, while a trip beyond should take 3d20 days (or more, at the GM’s discretion), provided the byakhee knows the way to its destination Unknowable Form (Ex) The form of a byakhee cannot be wholly grasped by sane mortal eyes A byakhee is considered to have concealment against any intelligent creature that is not an aberration or an outsider, and is not suffering from some form of insanity or confusion effect 304