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Game AI and Game Design--Nayeraini--report

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University of Arkansas – CSCE Department CSCE 4613 Artificial Intelligence –Final Report – Fall 2011 Game AI and Game Design Armon Nayeraini Goals of this report are that it contains enough detail and is clear enough so I can tell what you accomplished (affects your grade) and also so I can hand off you work to the next student so we continue to make progress semester to semester In Word, turn on View/Document Map and Format/Styles and Headings Information on Word Styles and how to use Word’s document map is here: http://www.csce.uark.edu/~cwt/ADVISING/MS-thesis-template.doc Delete this highlighted text Abstract IN REPORT Introduction 1.1 Problem IN REPORT 1.2 Objective IN REPORT 1.3 Context This paper explores what exactly constitutes a “good” or “bad” game AI in terms of game design That is how does the AI contribute the fun-ness, theme, and presentation of the game? Is there some way to break this down into categories? Related Work 2.1 Key Technologies NOT APPLICABLE 2.2 Related Work NONE THAT IS KNOWN OF 2.3 Related Class Projects Our projects on X relates to these other class projects:  project1 – how our project relates etc Architecture 3.1 Requirements or Use Cases NOT APPLICABLE 3.2 Architecture or Design Space NOT APPLICALBE 3.3 Tasks WROTE PAPER 3.4 Testing NOT APPLICABLE Results and Analysis IN REPORT Conclusions 5.1 Summary IN REPORT 5.2 Potential Impact There are no real academic papers on game design Hopefully, this can be a foundation for others including myself, to use to write about game design If games are to progress and evolve there must be discussion about what works and doesn’t work 5.3 Future Work For starters, additional case studies need to be explored There are thousands of games, three games is nothing Additionally, other papers on game design will be explored What that entails is unknown at the moment 5.4 Project Value There are almost no papers on game design or the theory of game design Video games have become a multibillion dollar industry, and have become integrated into culture As some point, the theory of what makes a game good must be discussed Bios  Student name – Nayeraini is a junior/ student majoring in Computer Science major in the Computer Science and Computer Engineering Department at the University of Arkansas, Fayetteville He has completed Advanced Virtual Worlds, Database Management and Algorithms Additionally, he is a former employee of Hewlett-Packard and a founder of Emberware, an independent gaming development company He choose write this paper as a means of diving into what it means to be a game developer as well as game designer  Dr Craig Thompson, Mentor – Thompson is a professor in the Computer Science and Computer Engineering Department He leads the Everything is Alive research project that is currently focusing on how to simulate pervasive computing using 3D virtual worlds See http://vw.ddns.uark.edu Appendix A – Deliverables Manifest Provide a manifest (list) of project deliverables and briefly describe each deliverable Include them and this Final Report in a project-level zip file (which may include individual student subproject zip files For items developed in world, specify for each if you checked it into our inventory-bot (working with Akihiro Eguchi Description may provide URL to download and installation instructions or tell how to install your code Appendix B – Title If appropriate, use other appendices as needed to further document your project Delete any appendices you are not using ... thousands of games, three games is nothing Additionally, other papers on game design will be explored What that entails is unknown at the moment 5.4 Project Value There are almost no papers on game. .. for others including myself, to use to write about game design If games are to progress and evolve there must be discussion about what works and doesn’t work 5.3 Future Work For starters, additional... design or the theory of game design Video games have become a multibillion dollar industry, and have become integrated into culture As some point, the theory of what makes a game good must be discussed

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