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Broken earth pathfinder adventure settin 81

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Cosmetic Improvements: This involves clearing debris, replacing light bulbs, cleaning away patches of mold, and otherwise making the station more livable To get the station back to a “pristine” condition takes 10 Build It makes little difference unless the characters’ community is based in the Phoenix station, in which case it improves Loyalty and Stability by Phoenix Flight Restoring the communication system requires BP Restoring communications actually doesn’t help the Phoenix’s agenda, but may provide interesting hooks for the heroes Phoenix Station Psi is the only other station Phoenix can contact The people of Psi (page 123) are excited to learn there are others out there who survived the apocalypse They explain how they are descendants of the original station inhabitants, and how their town is surrounded by mutant monsters If the heroes talksabout establishing contact with Psi, the city warn the heroes about the dangers, and say that none of them want to venture to the town Phoenix can also confirm that Phoenix Station Chi is able to receive transmissions, but it is blocking Phoenix’s signal This intrigues Phoenix, and it suspects this might have something to with the missiles that were unable to launch Phoenix decides it wants to visit station Chi This leads to Phoenix Flight Phoenix doesn’t tell this to the characters, but it’s also unable to contact any of the missile launch sites Restoring communications also means the characters can communicate with Phoenix via radio easily from any location covered in this book Lift: This is one of the simplest elements to repair It requires only BP Getting the lift working makes it a lot easier to transport items in and out of the station Once fixed, increase the Salvage value of the location by Repair Bay: See Repair Bay on page 80 Defense Systems: This reactivates some of the automated defense systems, including video cameras, laser turrets, and blast doors These grant the station a +5 DV to any army defending the station Once the heroes restore the Phoenix’s communication systems and it learns of Phoenix Station Chi, Phoenix decides it wants to visit there and tries to enlist the heroes in this effort Should they accept the offer, Phoenix deploys one or more drones to aid the heroes, and uses these drones to communicate with them Phoenix prefers to send one falcon and two hummingbird drones, but depending on what has been repaired, and what the heroes lobby for, it might send other drones with them The journey to Chi is long and dangerous By foot it takes weeks if not months Even by horse, bike, or boat it is still no easy task Along the way the heroes likely encounter many other dangers inhabiting Broken Earth As the group gets close to Phoenix Station Chi, they hear rumors about the area around it from other people they talk to Everyone, from scrapper factions of Scrap City to Green Empire slavers to Knights of Geneva, warn the heroes to stay away from there The nature of the warnings vary from person to person, and many rumors center around it Many claim it houses boogeymen and body snatchers Some say it’s haunted by ghosts who died in the Great War Other say it’s vampires, robots, mutants, or the Beast described in the Book of Revelations If the characters pass a DC 20 Knowledge (local) or Diplomacy check to gather information, they can find a relatively credible witness named Stan who was attacked when he and his friends ventured near A group of humans came from nowhere and fell upon him and his group The attackers fired some dart gun that caused Stan’s allies to drop in seconds He knew there was nothing he could do, so he ran The last thing he saw was the attackers dragging away the bodies of his friends He has no proof, but he’s sure the darts knocked people out instead of killing them Whatever the attackers were going to to his friends, they wanted them alive When the heroes decide to investigate the Phoenix Station, begin Clash of the Phoenixes Clash of the Phoenixes When the heroes approach Phoenix Station Chi, they start to catch glimpses of the threat they face Welcoming Committee: The first time the heroes enter a hex adjacent to the hex containing Phoenix Station Chi, the heroes run into one of the Dark Phoenix’s patrols These patrols move stealthily through the terrain The heroes must make a Perception check opposed by the dark servants’ group Stealth, or be taken by surprise The patrol attacks with its tranquilizer guns, hoping to bring the heroes back to Phoenix Station Chi to have control chips installed If it becomes clear they cannot win, they retreat to their home If the dark servants take any characters captive, they bring them back to the Dark Phoenix Unless the PCs can overtake the dark servants (requiring horses or vehicles) the captured 81

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