Chelsea Vang: Growing up in the Iron Shelter, Chelsea was eager to learn everything she could about the electronics and machines all around her By her teens, she had already studied all the machines down in the shelter and pored through most of the books in the library discussing other pre-war technology She marveled at the ingenuity it took to create this technology, and dreamed of finding some more in real life When the opportunity arose to explore the surface, she was one of the first to volunteer Because she knew so much of the prewar world, the council ultimately decided she would make a fine addition to the team Despite her traumatic experience with Mr Fix-It and his crew, she still thinks there is more to learn on the surface, and more importantly, much to teach She is horrified to hear some people refer to technology they don’t understand as “magic” and does everything she can to illuminate the minds of the world She also dreams of undertaking massive engineering projects, like restoring electricity by repairing a hydroelectric dam or wind turbine Chelsea is a woman in her mid-twenties, with shoulderlength curly brown hair She wears a pair of glasses whose lenses were customized for her, but the frames are recycled from one of the original survivors, and they look thick and bulky on her slender face Chelsea Vang CR 1/2 XP 200 Female human scrapper (rogue) NG Medium humanoid (human) Init +2; Senses Perception +7 DEFENSE AC 12, touch 12, flat-footed 10 (+2 Dex) hp (1d8-1) Fort -1, Ref +4, Will +1 OFFENSE Speed 30 ft Special Attacks sneak attack +1d6 STATISTICS Str 10, Dex 14, Con 8, Int 17, Wis 12, Cha 13 Base Atk +0; CMB +0; CMD 12 Feats Alertness, Scholar (Knowledge [pre-war history], Knowledge [technology]) Skills Acrobatics +6, Appraise +7, Craft (electronics) +5, Craft (mechanics) +5, Disable Device +5, Escape Artist +6, Knowledge (geography) +4, Knowledge (pre-war history) +6, Knowledge (technology) +9, Linguistics +7, Perception +7 (+8 to locate traps), Sense Motive +7, Sleight of Hand +6 Languages English SQ trapfinding +1 Kim Olsen: Kim always felt safe and at home in the Iron Shelter Her favorite part by far was the subterranean gardens, where powerful UV lights helped grow all of the shelter’s food She took pride in helping the plants grow, and enjoyed experimenting with new varieties that came from the shelter’s diverse seed bank Kim always felt safe and at home in the Iron Shelter Her favorite part by far was the subterranean gardens, where powerful UV lights helped grow all of the shelter’s food She took pride in helping the plants grow, and enjoyed experimenting with new varieties that came from the shelter’s diverse seed bank Kim would have been happy to remain forever in the Iron Shelter and live out her days with her childhood crush Abdi Johnson When talk came of an expedition to the surface, however, Abdi convinced her otherwise He convinced her to join the expedition to the surface with the promise of new plant species to examine, and a hint that he might finally be ready to take their relationship to the next level At first she was thrilled to see the surface, and the tall pines that were far taller than anything grown in the Iron Shelter Her thrill turned to horror when she was kidnapped by the slavers Now all she wants is to return home and try to forget what happened to her on the surface She wants to get back to her simple life growing plants She just hopes she can convince Abdi to go with her, and she’ll be heartbroken if he decides to stay Kim is a woman in her early twenties with pale skin, wide blue eyes, and curly blond hair Kim Olsen CR 1/2 XP 200 Female human expert LG Medium humanoid (human) Init +0; Senses Perception +9 DEFENSE AC 10, touch 10, flat-footed 10 hp (2d8) Fort +0, Ref +0, Will +5 OFFENSE Speed 30 ft STATISTICS Str 8, Dex 11, Con 10, Int 12, Wis 15, Cha Base Atk +1; CMB +0; CMD 10 Feats Alertness, Skill Focus (Profession [farmer]) Skills Appraise +6, Craft (baskets) +6, Heal +7, Knowledge (pre-war history) +6, Knowledge (nature) +6, Knowledge (technology) +6, Perception +9, Profession (farmer) +10, Sense Motive +4, Survival +7 Languages English John Malina: John Malina always liked helping out the younger students in the one-room school where the kids of the Iron Shelter learned to read, write, and math After he completed his schooling, he became an assistant instructor, and eventually became the lead teacher Despite years of trying, John and his wife Anne were never able to have children of their own In his spare time, he also loved to study the books of pre-war geography held in the shelter’s library When the time came to organize an expedition to the surface, the ruling council chose John to lead the mission This surprised him, since he was among those who advocated waiting, but John believed in doing his duty, so he stepped up to lead the group, all of whom he taught to read when they were young Upon reaching the surface, John was both fascinated and afraid He imagined a dozen ways his group might fall to some unknown danger He was relieved to make peaceful contact with the Axe Tribe, but Mr Fix-It’s slavers confirmed all of his worst fears John wants to get his group back to the Iron Shelter as soon as possible, though he’s also sensible and will allow them to recuperate from their wounds before undertaking the dangerous journey He also wants to make certain the shelter’s location 73