1. Trang chủ
  2. » Thể loại khác

Broken earth pathfinder adventure settin 52

1 5 0

Đang tải... (xem toàn văn)

THÔNG TIN TÀI LIỆU

Thông tin cơ bản

Định dạng
Số trang 1
Dung lượng 781,69 KB

Nội dung

Event Type and Danger Level d% Dangerous Community Events Event Event 01–02 Natural blessing and roll again 01–05 Assassination attempt 03–04 Good weather and roll again1 06–18 Bandit activity 05–25 Beneficial community event (see table below) 19–29 Feud 30–43 Food shortage 26–50 Dangerous community event (see table below) 44–53 Improvement demand 51–75 Beneficial settlement event (see table below) 54–59 Large disaster 76–96 Dangerous settlement event (see table below) 60–72 Mutant monster attack 73–81 Epidemic 97 Raider activity and roll again2 82–91 Public scandal 98 Squatters and roll again2 92–100 Smugglers 99 Mutant monster attack and roll again2 100 Vandals and roll again2 If the reroll indicates the same event, ignore the duplicate event and not reroll again If the reroll indicates the same event, the second event occurs elsewhere in the community Beneficial Settlement Events d% Event 01–15 Boomtown 16–28 Discovery 29–44 Justice prevails 45–57 Outstanding success Beneficial Community Events 58–66 Philanthropy d% Event 67–75 Remarkable treasure 01–07 Archaeological find 76–88 Unexpected find 08–12 Diplomatic overture 89–100 Visiting celebrity 13–20 Discovery 21–31 Economic boom Dangerous Settlement Events 32–39 Invitation d% Event 40–53 Food surplus 01–12 Building demand 54–66 Good weather 13–20 Crop failure 67–75 Land rush 21–30 Drug den 76–85 Natural blessing 31–38 Epidemic 86–90 New citizens 39–45 Feud 91–100 Political calm 46–51 Localized disaster 52–60 Mutant monster attack 61–71 Sensational crime 72–81 Slavers 82–90 Squatters 91–100 Vandals worth of gifts, for year Society increases by 1, Fame increases by for any check relating to that community, and you gain a +2 bonus on edict checks relating to that community Feud (Settlement, Continuous): Prominent citizens are bickering Attempt a Loyalty check If you succeed, you end the event but Unrest increases by If you fail, Corruption increases by 1, Unrest increases by 1d6, and the event continues Food Shortage: Spoilage, treachery, or bad luck has caused a food shortage this turn Attempt a Stability check If you succeed, Consumption in the next Upkeep phase increases by 50% If you fail, Consumption in the next Upkeep phase increases by 100% Food Surplus: Farmers produce an unexpected windfall! In the next Upkeep phase, the community’s Consumption is halved (but returns to normal on the next turn) Good Weather: Good weather raises spirits and productivity Economy, Loyalty, and Productivity increase by until the next Event phase 52 d% Improvement Demand (Hex): This event is identical to the building demand event, but the citizens want the construction or destruction of a terrain improvement in the hex Justice Prevails (Settlement): Authorities shut down a criminal operation or thwart a plot against the settlement Law and Loyalty increase by and Crime and Unrest decrease by Land Rush: Overeager settlers claim an unclaimed hex and construct a Farm, Mine, Quarry, Salvage Camp or Sawmill at their own expense, but are fighting over ownership This hex is not part of your community, so you gain no benefits from it Productivity, Society, and Stability decrease by Attempt a Loyalty check If

Ngày đăng: 18/10/2022, 12:35

TÀI LIỆU CÙNG NGƯỜI DÙNG

  • Đang cập nhật ...

TÀI LIỆU LIÊN QUAN