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CS 4204Computer Graphics
Computer Animation
Computer Animation
Adapted from notes by Yong
Adapted from notes by Yong
Cao
Cao
Virginia Tech
Virginia Tech
2
Outline
Principles of Animation
Principles of Animation
Keyframe
Keyframe
Animation
Animation
Additional challenges in animation
Additional challenges in animation
Classic animation – Luxo Jr.
(1986)
http://www.youtube.com/watch?v=-vsKdRmqqQI
Principles of Traditional
Animation – Disney
Squash and Stretch
Squash and Stretch
Slow In and Out
Slow In and Out
Anticipation
Anticipation
Exaggeration
Exaggeration
Follow Through and
Follow Through and
Overlapping
Overlapping
Action
Action
Timing
Timing
Staging
Staging
Straight Ahead Action
Straight Ahead Action
and Pose-to-Pose Action
and Pose-to-Pose Action
Arcs
Arcs
Secondary Action
Secondary Action
Appeal
Appeal
http://www.siggraph.org/education/materials/HyperGraph/animation/character_animation/principles/prin_trad_anim.htm
Squash and Stretch
Slow In and Out
Anticipation
Exaggeration
Timing and Follow through
Secondary actions
[...]... 1D domain (either finite or infinite) A channel will refer to pre-recorded or pre-animated data for a DOF, and does not refer to the more general case of a DOF changing over time (which includes physics, procedural animation…) animation… Channels Array of Channels An animation can be stored as an array of channels A simple means of storing a channel is as an array of regularly spaced samples in time... x NumDOFs) NumDOFs) Which is better, poses or channels? Poses vs Channels Which is better? It depends on your requirements The bottom line: • Poses are faster • Channels are far more flexible and can potentially use less memory Array of Poses The array of poses method is about the fastest possible way to playback animation data A ‘pose’ (vector of floats) is exactly what one pose’ needs in order . 1
CS 4204 Computer Graphics
Computer Animation
Computer Animation
Adapted from notes by Yong
Adapted. Action
Straight Ahead Action
and Pose-to-Pose Action
and Pose-to-Pose Action
Arcs
Arcs
Secondary Action
Secondary Action
Appeal
Appeal
http://www.siggraph.org/education/materials/HyperGraph/animation/character_animation/principles/prin_trad_anim.htm
Squash