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TUT 2 Question 1 DFS: Bucharest -> Urzicenl -> Vasiul -> Iasi -> Neamt Bucharest -> Urzicenl -> Hirsova -> Eforie Bucharest -> Pitesti -> Rimnicu Vilcea -> Sibiu -> Oradea -> Zerind -> Arad -> Timisoara BFS: Bucharest -> Urzicenl Bucharest -> Pitesti Bucharest -> Glurgiu Bucharest -> Fagaras Bucharest -> Urzicenl -> Vasiul Bucharest -> Urzicenl -> Hirsova Bucharest -> Pitesti -> Rimnicu Vilcea Bucharest -> Pitesti -> Craiova Bucharest -> Fagaras -> Sibiu Bucharest -> Urzicenl -> Vasiul -> Iasi Bucharest -> Urzicenl -> Hirsova -> Eforie Bucharest -> Pitesti -> Rimnicu Vilcea -> Sibiu Bucharest -> Pitesti -> Rimnicu Vilcea -> Craiova Bucharest -> Pitesti -> Craiova -> Rimnicu Vilcea Bucharest -> Pitesti -> Craiova -> Dobreta Bucharest -> Fagaras -> Sibiu -> Rimnicu Vilcea Bucharest -> Fagaras -> Sibiu -> Oradea Bucharest -> Fagaras -> Sibiu -> Arad Bucharest -> Urzicenl -> Vasiul -> Iasi -> Neamt Bucharest -> Pitesti -> Rimnicu Vilcea -> Sibiu -> Oradea Bucharest -> Pitesti -> Rimnicu Vilcea -> Sibiu -> Fagaras Bucharest -> Pitesti -> Rimnicu Vilcea -> Sibiu -> Arad Bucharest -> Pitesti -> Rimnicu Vilcea -> Craiova -> Dobreta Bucharest -> Pitesti -> Craiova -> Rimnicu Vilcea -> Sibiu Bucharest -> Pitesti -> Craiova -> Dobreta -> Mehadia Bucharest -> Fagaras -> Sibiu -> Rimnicu Vilcea -> Pitesti Bucharest -> Fagaras -> Sibiu -> Rimnicu Vilcea -> Craiova Bucharest -> Fagaras -> Sibiu -> Oradea -> Zerind Bucharest -> Fagaras -> Sibiu -> Arad -> Zerind Bucharest -> Fagaras -> Sibiu -> Arad -> Timisoara Question 2 a. State representation: a 9-digit series corresponding to current configuration of the board in the left-to- right and top-to-bottom manner, 0 represents the blank. For example, the setting in Figure 2 can be represented as 540618732. Start state: 540618732 Goal state: 123804765 Operators: - Move the tile up: 123804765  123864705 - Move the tile down: 123804765 103824765 - Move the tile left: 123804765 123840765 - Move the tile right: 123804765 123084765 540618732 {504618732; 548610732} b. State representation: a 2-D array representing an arrangement of 8 queens, onein each column. For example: (O for blank, X for queen) XOOOOOOO OOOOXOOO OXOOOOOO OOOOOXOO OOXOOOOO OOOXOOOO OOOOOOXO OOOOOOOX Start state: Any state satisfies the state representation above. Goal state: An arrangement of 8 queens such that none of them is ableto capture any others. Operator: move any attacked queen to another square in the same column. XOOOOOOO XOOOOOOO OOOOXOOO OOOOXOOO OXOOOOOO OXOOOOOO OOOOOXOO  OOOOOXOO OOXOOOOO OOXOOOOO OOOOOOOO OOOOOOXO OOOXOOXO OOOXOOOO OOOOOOOX OOOOOOOX c. State representation: a triple (x,y,z) where xand yare respectively the numbers of missionaries and cannibals remaining in the left bank (0 <= x, y <= 3; x, y ∈N); z is 0 if the boat is currently at the left bank, otherwise z is 1. Start state: (3,3,0) Goal state: (0,0,1) Operators: - Two missionaries cross the river: (3,1,0) (1,1,1) - One missionary crosses the river: (0,1,1)  (1,1,0) - Two cannibals cross the river: (3,3,0) (3,1,1) - One cannibal crosses the river: (3,1,1) (3,2,0) - One missionary and one cannibal cross the river: (2,2,1) (3,3,0) d. State representation: Each state contains two information, current city, and visited cities. Ex: {Cralova, [Pitestl, Glurglu]} Start state: {Bucharest,[]} Goal state: {Bucharest,[all other cities]} Operators: Move from city X to city Y – new state will have current city is Y and Y will be add to visited city Question 3 a. The 8-puzzle problem: • Is the problem decomposable? No • Can solution steps be ignored or undone? Can be undone • Is the universe predictable? Yes • Is a good solution absolute or relative? Absolute • Is the solution a state or a path? A path • What is the role of knowledge? Very little • Does the task require human-interaction? No b. The 8-queens problem: • Is the problem decomposable? No • Can solution steps be ignored or undone? Can be undone • Is the universe predictable? Yes • Is a good solution absolute or relative? Absolute • Is the solution a state or a path? A state • What is the role of knowledge? Very little • Does the task require human-interaction? No c. The missionaries and cannibals problem: • Is the problem decomposable? No • Can solution steps be ignored or undone? Can be undone • Is the universe predictable? Yes • Is a good solution absolute or relative? Absolute • Is the solution a state or a path? A path • What is the role of knowledge? Very little (just the rules for determining legal moves, constrain the search and speed up the execution of the program) • Does the task require human-interaction? No d. Touring problem Is the problem decomposable? No • Can solution steps be ignored or undone? Can be undone • Is the universe predictable? Yes • Is a good solution absolute or relative? Absolute • Is the solution a state or a path? A path • What is the role of knowledge? Very little • Does the task require human-interaction? No . OOOOOOXO OOOXOOXO OOOXOOOO OOOOOOOX OOOOOOOX c. State representation: a triple (x,y,z) where xand yare respectively the numbers of missionaries and

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