Tài liệu Beginning iOS 3D Unreal Games Development pdf

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Tài liệu Beginning iOS 3D Unreal Games Development pdf

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[...]... and the iOS platform for the UDK We also covered the different types of player input specific to developing games on the iOS platform Finally, we went through the basics of the PC to iOS setup for your game Chapter 2 UnrealScript Overview In this chapter we will cover the UnrealScript programming language that is used to develop games for the UDK We will cover key information concerning the UnrealScript... a UDK game on an actual iOS device We won’t go into detail about provisioning here, but Epic Games provides detailed instructions at the following site: http://udn.epicgames.com/Three/AppleiOSProvisioningSetup.html Running the UDK Game on the iOS Device In order to play a game developed in the UDK on an actual iOS device, you need to package the game and then deploy it to the iOS device After obtaining... your first iOS objects that you can select and receive information about using the UDK Mobile Previewer Kismet or UnrealScript? Kismet is a more limited and less flexible graphical version of UnrealScript There may also be memory and performance issues with using Kismet on older iOS devices At least one poster on the iOS development forum on the official UDK message board complained that older iOS devices... discussed to give you a quick working understanding of the UnrealScript language You will also learn how to create and compile your UnrealScript using the Unreal Frontend There are also many hands-on examples that apply UnrealScript throughout the book and an appendix with additional UnrealScript language information If you are already familiar with UnrealScript feel free to skip over the language review... the iOS device where you can run it like any other iOS application At this point the icon representing your UDK game should appear on your iOS device ready to run NOTE: Epic Games provides more information on cooking content at http://udn.epicgames.com/Three/ContentCooking.html Configuring Custom Game Types In the hands-on examples in this book, we will first create, compile, and then run the UnrealScript... the Unreal Editor Once the editor is up and running, click the button that contains a “K” in it that is located in the Unreal Editor at the top middle portion in the first row of buttons (see Figure 2–1) Figure 2–1 Unreal Kismet Editor button and Matinee button After clicking on the “K” button, the Unreal Kismet Editor shown in Figure 2–2 should start CHAPTER 2: UnrealScript Overview Figure 2–2 Unreal. .. his game for newer iOS devices and was looking for an UnrealScript programmer to convert all of his Kismet code to UnrealScript Kismet is more limited than UnrealScript in that it: Does not allow direct access to the UDK’s base code with direct access to classes such as Object, Actor and so on Does not allow the creation of certain variable types such as structures 29 30 CHAPTER 2: UnrealScript Overview... provided by Epic Games which are listed in the “Other Resources” section in this book’s Introduction iOS Requirements Games developed using the UDK can run on the following types of iOS devices: iPhone 4 iPhone 4s iPhone 3GS iPad iPad2 iPod touch 4th generation iPod touch 3rd generation (except for 8 GB 3rd generation devices.) CHAPTER 1: UDK Overview These devices must be running iOS 3.2 or later... to run your game on an iOS device NOTE: This is the process for running default UDK game types If you create a game with a custom type, as we’ll do in this book, see the following section for some additional preparatory steps 1 Connect your iOS device to your PC that is running the UDK 2 Bring up the Unreal Frontend (see Figure 1–17) 23 24 CHAPTER 1: UDK Overview Figure 1–17 Unreal Frontend 3 Change... sounds IOS Specific UDK Information There are certain differences to keep in mind when developing game for the iOS platform The major differences involve saving data, preparing textures for an iOS device, and the types of player controls available to the user We will return to the information discussed in this section later in the book and use it in the numerous handson examples Saving Data on an iOS . with Unreal 3D games development for iOS and for the hands-on examples that follow in subsequent chapters. To start, we take a quick tour of the Unreal Development. Distributing iOS Applications: http://udn.epicgames.com/Three/DistributionAppleiOS.html ■ UnrealScript Language Reference: http://udn.epicgames.com/Three/UnrealScriptReference.html

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Mục lục

  • Cover

    • Contents at a Glance

    • Contents

    • About the Author

    • About the Technical Reviewers

    • Acknowledgments

    • Introduction

    • UDK Overview

      • Getting Started

      • Unreal Editor Overview

        • The Generic Browser

        • Actor Classes Tab

        • The Content Browser and UDK Assets

        • Importing New Content

        • Searching for UDK Assets

        • UDK Texture Assets

        • UDK Material Assets

        • UDK Mesh Assets

        • UDK Particle System Assets

        • UDK Sound Cue Assets

        • IOS Specific UDK Information

          • Saving Data on an iOS Device

          • Textures on an iOS Device

          • Player Input Controls on an iOS Device

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