Beginning Direct 3D Game Programming P1
... Beginning Direct3 D ® Game Programming 2 nd Edition Beginning Direct3 D ® Game Programming 2 nd Edition Wolfgang F. Engel © 2003 by Premier ... my new Web site, at http://www .direct3 d.net (now http://www .direct3 d.info), with the sole purpose of providing understandable and instructive tutorials on Direct3 D programming. This was also my ... OpenGL and OS/2 game programm...
Ngày tải lên: 06/11/2013, 11:15
... objects, which now are set directly by calling the methods of IDirect3DDevice7 . Direct3 D 7 dropped the special interface used in Direct3 D 6 to access tex- tures. The IDirect3DDrawSurface7 interface ... product with Windows drivers. Direct3 D, part of DirectX, appeared in 1996 in DirectX 2.0. Direct3 D is designed to give access to the advanced graphics capabilities of 3D hardware acc...
Ngày tải lên: 06/11/2013, 11:15
... teaching general game programming from the ground up, 3D Game Programming All in One teaches you how to make 3D games—period. This book isn’t so much about developing 3D engines, complex 3D math, or ... highly recommend 3D Game Programming All in One to anyone who wants to learn how to build 3D games, but doesn’t necessarily want to spend 5-10 years learning how to bui...
Ngày tải lên: 24/12/2013, 17:15
Tài liệu 3D Game Programming All in One- P10 pptx
... the specific game play modules we need. After that comes StartGame , which is where we put stuff that is needed every time a new game starts. In this case if we have prescribed game duration, ... place. In the case of our game timer, there is no game duration defined, so the game is open- ended, and the Schedule call will not take place. If, for example, $Game: :Duration had...
Ngày tải lên: 21/01/2014, 23:20
Tài liệu 3D Game Programming All in One- P11 ppt
... filter out game types that we aren't interested in. For your game, you can set any game type you like. Here we are going to go with 3DGPAI1 because there will be at least one 3DGPAI1 server ... server for Chapter 6. Please check that chapter for directions."; $Pref::Server::FloodProtectionEnabled = 1; $Pref::Server::Info = " ;3D Game Programming All-In-One by Kenneth...
Ngày tải lên: 21/01/2014, 23:20
Tài liệu 3D Game Programming All in One- P12 doc
... watermark. IsNameUnique GameConnection::OnDrop GameConnection::StartMission GameConnection::EndMission GameConnection::SyncClock GameConnection::IncScore The method GameConnection::OnConnectRequest ... remove this watermark. OnMissionEnded OnMissionReset StartGame EndGame GameConnection::OnClientEnterGame GameConnection::OnClientLeaveGame The first function defined, OnServerCreated , is call...
Ngày tải lên: 21/01/2014, 23:20
Tài liệu 3D Game Programming All in One- P13 docx
... twisted in real time to match the motion of the waves. Another area in a game where textures are used to enhance the ambience of a game is when they are used to define the appearance of the sky. Figure ... the unsung heroes of 3D gaming. They really make a huge difference by con- veying not only the obvious visual information, but also the subtle clues and feelings that can turn a good...
Ngày tải lên: 26/01/2014, 18:20
Tài liệu 3D Game Programming All in One- P14 doc
... special textures used in games. The quality that separates skins from regu- lar textures is that they typically wrap around the shape of a 3D model. It is fairly obvious that 3D monsters and player-characters ... to automobiles, wheelbarrows, mailboxes, rowboats, weapons, and other objects that appear in a 3D game. Typically, skins are created after a model has been unwrapped, so that...
Ngày tải lên: 26/01/2014, 18:20
Tài liệu 3D Game Programming All in One- P15 pdf
... earlier chapters we encountered textures used to enhance the 3D game environ- ment in the resources included with the Emaga sample game. We only caressed the topic with the most feathery of touches. ... from many different angles. In this chapter we'll look at one aspect of 3D game textures—those used to define 3D structures, like buildings, walls, sidewalks, and other virtual...
Ngày tải lên: 26/01/2014, 18:20
Tài liệu 3D Game Programming All in One- P16 docx
... that 3D game engines use to model terrain in a 3D world. In both cases 3D polygon models represent terrains. In the external method we include the terrain as just another object in the game world. This ... want to install only MilkShape 3D from the enclosed CD, do the following: 1. Browse to your CD in the \MS3D directory. (MS3D is the abbreviated form for MilkShape 3D. You'...
Ngày tải lên: 26/01/2014, 18:20