ActionScript 3 0 Game Programming University, Second Edition phần 8 potx

ActionScript 3.0 Game Programming University, Second Edition phần 8 potx

ActionScript 3.0 Game Programming University, Second Edition phần 8 potx

... const mapRect:Rectangle = new Rectangle(-11 50, -11 50, 2 30 0, 2 30 0) ; The numTrashObjects constant is the number of pieces of trash created at the start of the game. We also have the maxCarry to set the ... 12: Game Worlds: Driving and Racing Games 4 30 Wow! eBook <WoweBook.Com> ptg // set trashcans trashcans = new Array(gamesprite.Trashcan1, gamesprite.Trashcan2, gamesprit...
Ngày tải lên : 12/08/2014, 14:21
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ActionScript 3.0 Game Programming University, Second Edition phần 3 pot

ActionScript 3.0 Game Programming University, Second Edition phần 3 pot

... numCorrectSpot:uint = 0; var numCorrectColor:uint = 0; var solutionColorList:Array = new Array (0, 0 ,0, 0 ,0) ; var currentColorList:Array = new Array (0, 0 ,0, 0 ,0) ; // loop through pegs for(var i:uint =0; i<numPegs;i++) ... clockTime(ms:int) { var seconds:int = Math.floor(ms/ 100 0); var minutes:int = Math.floor(seconds/ 60) ; seconds -= minutes* 60; Chapter 3: Basic Game Fram...
Ngày tải lên : 12/08/2014, 14:21
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ActionScript 3.0 Game Programming University, Second Edition phần 4 ppsx

ActionScript 3.0 Game Programming University, Second Edition phần 4 ppsx

... know it is a 400 x 300 image, and we are making a 4x3 puzzle, so the pieces are 100 x 100 in size. There’s nothing wrong with making rectan- gular pieces, like a 4x4 puzzle with 100 x75 pieces, but ... { ballDY *= -1; Chapter 5: Game Animation: Shooting and Bouncing Games 188 Wow! eBook <WoweBook.Com> ptg If we made the object move 100 pixels every frame, it would be at 30 0 pixe...
Ngày tải lên : 12/08/2014, 14:21
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ActionScript 3.0 Game Programming University, Second Edition phần 6 pot

ActionScript 3.0 Game Programming University, Second Edition phần 6 pot

... match. Three Pieces means (3- 1)* 50 or 100 points per Piece for a total of 30 0 points. Four Pieces would be (4-1)* 50 or 1 50 points per Piece for a title of 600 points. However, the absence of some ... below. Figure 8. 11 shows the start of a game with four different types of blocks. Chapter 8: Casual Games: Match Three and Collapsing Blocks 30 2 Figure 8. 11 The game featur...
Ngày tải lên : 12/08/2014, 14:21
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ActionScript 3.0 Game Programming University, Second Edition phần 7 pdf

ActionScript 3.0 Game Programming University, Second Edition phần 7 pdf

... a 0 setting for the alpha channel to make it invisible: // set a larger click area answerSprite.graphics.beginFill(0xFFFFFF ,0) ; answerSprite.graphics.drawRect(- 50, 0, 200 , 80 ) ; Figure 10. 13 shows ... GameButton(); gameButton.label.text = buttonLabel; gameButton.x = 2 20; gameButton.y = 30 0; gameSprite.addChild(gameButton); gameButton.addEventListener(MouseEvent.CLICK,pressedGa...
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ActionScript 3.0 Game Programming University, Second Edition phần 10 ppt

ActionScript 3.0 Game Programming University, Second Edition phần 10 ppt

... 95-97 game pieces matching games basic class creation, 83 - 86 constants, 86 -88 creating, 80 - 81 setting up Flash movie, 82 - 83 Newton’s Nightmare adding, 287 - 288 platform games, 38 3 enemies, 38 4 - 38 6 floors, ... 38 4 - 38 6 floors, 38 3 - 38 4 heroes, 38 4 - 38 6 treeasures, 38 6 - 38 7 walls, 38 3 - 38 4 game programming strategies, 16 comments, 17- 18 de...
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Tài liệu ActionScript 3.0 Game Programming University doc

Tài liệu ActionScript 3.0 Game Programming University doc

... Using Flash and ActionScript 3. 0 2. ActionScript Game Elements 3. Basic Game Framework: A Matching Game 4. Brain Games: Memory and Deduction 5. Game Animation: Shooting and Bouncing Games 6. Picture ... should have some programming experience: ActionScript 1 .0, 2 .0, or 3. 0; JavaScript; Java; Lingo; Perl; PHP; C++; or just about any structured programming language....
Ngày tải lên : 13/02/2014, 16:20
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ActionScript 3.0 Game Programming University pot

ActionScript 3.0 Game Programming University pot

... and ActionScript 3. 0, ” introduces ActionScript 3. 0 and some basic concepts such as game programming strategies and a checklist to help you develop games in Flash CS3. Chapter 2, ActionScript Game ... ActionScript 1 .0/ 2 .0 code. The second is a faster code interpreter that works with ActionScript 3. 0. You get the best performance out of your games if you stick to...
Ngày tải lên : 27/06/2014, 00:20
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XNA 3.0 Game Programming Recipes: A Problem-Solution Approach potx

XNA 3.0 Game Programming Recipes: A Problem-Solution Approach potx

... 3. 0 1 1-1. Install XNA Game Studio 3. 0 1 1-2. Start Your First XNA 3. 0 Project 2 1 -3. Deploy Your XNA 3. 0 Game on Xbox 36 0 5 1-4. Deploy Your XNA 3. 0 Game on the Zune 8 1-5. Deploy Your XNA 3. 0 ... Class 174 3- 2. Rotate, Scale, and Mirror an Image 1 80 3- 3. Render Transparent Images Using Layers 1 83 3-4. Consider Performance When Using the SpriteB...
Ngày tải lên : 05/03/2014, 22:21
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