ActionScript 3.0 Game Programming University pot

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ActionScript 3.0 Game Programming University pot

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[...]... with Flash CS3 ■ Writing and Editing ActionScriptActionScript Game Programming Strategies ■ Basic ActionScript Concepts ■ Testing and Debugging ■ Publishing Your GameActionScript Game Programming Checklist more free ebooks download links: http://www.ebook-x.com 8 Chapter 1: Using Flash and ActionScript 3.0 ActionScript is a great programming language for making games It is easy to learn, fast to... Therefore, you should have some programming experience: ActionScript 1.0, 2.0 or 3.0, JavaScript, Java, Lingo, Perl, PHP, C++, or just about any structured programming language ActionScript 3.0 is not hard to understand if you are at least somewhat familiar with loops, conditions, and functions Chapter 1, “Using Flash and ActionScript 3.0, ” in fact, sums up the basic ActionScript 3.0 syntax more free ebooks... Clock 425 Game Over 427 Modifying the Game 427 Index 429 more free ebooks download links: http://www.ebook-x.com xi xii ActionScript 3.0 Game Programming University About the Author As a youngster, Gary Rosenzweig was allowed to play video games whenever he wanted, as long... Someone fairly new to both Flash and programming will be able to use this book as a next step after learning basic programming skills A motivated fast learner might also be able to use this book to learn ActionScript 3.0 from scratch If you have previous experience programming with ActionScript 1.0 or 2.0, you can use this book to get up to speed on ActionScript 3.0 However, you should try to forget... two separate code interpreters built in to it The first is for older content and will interpret ActionScript 1.0/2.0 code The second is a faster code interpreter that works with ActionScript 3.0 You get the best performance out of your games if you stick to only using ActionScript 3.0 code ActionScript 3.0 is the culmination of years of development As each version of Flash came out, developers pushed... that has made me just as excited about game development as the original Shockwave The next time was with the release of Shockwave 3D And the third time was with the release of ActionScript 3.0 Flash games have been around for a while, but always as a the younger brother to Shockwave games Shockwave was faster, more powerful, and eventually in 3D With ActionScript 3.0, however, Flash becomes equally as... 389 Ending the Levels and the Game 389 The Game Dialog Box 390 Modifying the Game 391 12 Game Worlds: Driving and Exploration Game 393 Creating a Top-Down Driving Game 394 Creating a Top-Down World 394 Game Design ... assortment of games He loved to play Adventure, Asteroids, Pitfall, Raiders of the Lost Ark, and even that dreadful E.T game At age 13, in 1983, his grandmother gave him a new TRS-80 Model III The first thing he did with it was learn to program And then, make games He made some text adventure games, and then some RPG games, and then some arcade games He was allowed to stay up all night making games, as... each contain one or more complete games The text of the chapter walks you through the game code, enabling you to build it yourself if you want Or, you could use the source file and walk through the code Chapter 3, “Basic Game Framework: A Matching Game, ” is a little different from the rest of the book Instead of examining game code for a finished game, it builds a game in ten steps, producing a different... fast, powerful, and easy to develop with The key to this is ActionScript 3.0, the great new programming language inside this latest version of Flash ActionScript 1.0 and 2.0 were often frustrating for game developers They weren’t fast enough to get key tasks done, and odd bugs and unexpected behavior often slowed down production ActionScript 3.0 is a very different animal You’ll find yourself developing . herein. ISBN- 13: 978 -0- 7897 -37 02 -1 ISBN- 10: 0- 7897 -37 02 -7 Library of Congress Cataloging-in-Publication Data: Rosenzweig, Gary. ActionScript 3. 0 game programming university / Gary Rosenzweig. p. cm. ISBN 0- 7897 -37 02 -7 1 class="bi x0 y0 w0 h0" alt="" Gary Rosenzweig 800 East 96th Street Indianapolis, Indiana 462 40 USA more free ebooks download links: http://www.ebook-x.com ActionScript 3. 0 Game Programming University Copyright © 200 8. cm. ISBN 0- 7897 -37 02 -7 1. Computer games Programming. 2. Computer animation. 3. ActionScript (Computer program language) I. Title. QA76.76.C672R 73 200 7 794.8'1526—dc22 200 702 8659 Printed

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  • ActionScript 3.0 game programming university

    • Contents

    • Introduction

      • Flash and Game Development

      • Who Is This Book For?

      • What Do You Need To Use This Book?

        • Prerequisite Knowledge

        • Software Applications

        • Source Files

        • Using the Example Games in Your Projects

        • What You’ll Find in This Book

        • The FlashGameU.com Website

        • 1. Using Flash and ActionScript 3.0

          • What Is ActionScript 3.0?

          • Creating a Simple ActionScript Program

            • A Simple Use of trace

            • Creating Screen Output

            • Our First ActionScript 3.0 Class

            • Working with Flash CS3

              • Display Objects and Display Lists

              • The Stage

              • The Library

              • The Timeline

              • Writing and Editing ActionScript

              • ActionScript Game Programming Strategies

                • Single Class Method

                • Smallest Step Approach

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