ActionScript 3 0 Game Programming University, Second Edition phần 7 pdf

ActionScript 3.0 Game Programming University, Second Edition phần 7 pdf

ActionScript 3.0 Game Programming University, Second Edition phần 7 pdf

... GameButton(); gameButton.label.text = buttonLabel; gameButton.x = 2 20; gameButton.y = 30 0; gameSprite.addChild(gameButton); gameButton.addEventListener(MouseEvent.CLICK,pressedGameButton); } NOTE With ... a 0 setting for the alpha channel to make it invisible: // set a larger click area answerSprite.graphics.beginFill(0xFFFFFF ,0) ; answerSprite.graphics.drawRect(- 50, 0, 200 , 80) ;...

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ActionScript 3.0 Game Programming University, Second Edition phần 3 pot

ActionScript 3.0 Game Programming University, Second Edition phần 3 pot

... numCorrectSpot:uint = 0; var numCorrectColor:uint = 0; var solutionColorList:Array = new Array (0, 0 ,0, 0 ,0) ; var currentColorList:Array = new Array (0, 0 ,0, 0 ,0) ; // loop through pegs for(var i:uint =0; i<numPegs;i++) ... clockTime(ms:int) { var seconds:int = Math.floor(ms/ 100 0); var minutes:int = Math.floor(seconds/ 60) ; seconds -= minutes* 60; Chapter 3: Basic Game Fram...

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ActionScript 3.0 Game Programming University, Second Edition phần 4 ppsx

ActionScript 3.0 Game Programming University, Second Edition phần 4 ppsx

... know it is a 400 x 300 image, and we are making a 4x3 puzzle, so the pieces are 100 x 100 in size. There’s nothing wrong with making rectan- gular pieces, like a 4x4 puzzle with 100 x75 pieces, but ... dx*timePassed/ 100 0; // check to see if off screen if ((dx < 0) && (x < - 50) ) { deletePlane(); } else if ((dx > 0) && (x > 600 )) { deletePlane(); } } Chapter 5...

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ActionScript 3.0 Game Programming University, Second Edition phần 6 pot

ActionScript 3.0 Game Programming University, Second Edition phần 6 pot

... match. Three Pieces means (3- 1)* 50 or 100 points per Piece for a total of 30 0 points. Four Pieces would be (4-1)* 50 or 1 50 points per Piece for a title of 600 points. However, the absence of some ... and Text Fields Source Files http://flashgameu.com A3GPU 209 _TextExamples.zip Before trying to make word games, it is worthwhile to see how ActionScript 3. 0 han- dles strings an...

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ActionScript 3.0 Game Programming University, Second Edition phần 8 potx

ActionScript 3.0 Game Programming University, Second Edition phần 8 potx

... const mapRect:Rectangle = new Rectangle(-11 50, -11 50, 2 30 0, 2 30 0) ; The numTrashObjects constant is the number of pieces of trash created at the start of the game. We also have the maxCarry to set the ... 12: Game Worlds: Driving and Racing Games 4 30 Wow! eBook <WoweBook.Com> ptg // set trashcans trashcans = new Array(gamesprite.Trashcan1, gamesprite.Trashcan2, gamesprit...

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ActionScript 3.0 Game Programming University, Second Edition phần 10 ppt

ActionScript 3.0 Game Programming University, Second Edition phần 10 ppt

... arrangement, 37 3 - 37 5 answer recognition, 37 5 determining correct answer, 37 6 - 37 7 expanding click area, 37 7 - 37 8 loader objects, 37 5 - 37 6 modifying, 37 9 -38 0 question images, 37 8 - 37 9 publishing, 27 Flash, ... points, 408 - 409 designing, 38 2 -39 0 dialog boxes, 4 10- 411 ending, 4 10 enemy death, 406 - 408 functions, 39 0 hero death, 406 - 408...

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Tài liệu ActionScript 3.0 Game Programming University doc

Tài liệu ActionScript 3.0 Game Programming University doc

... herein. ISBN- 13: 978 -0- 78 97- 4 73 2 -7 ISBN- 10: 0- 78 97- 4 73 2 -4 Library of Congress Cataloging-in-Publication Data is on file. Printed in the United States of America First Printing: January 201 1 Trademarks All ... Using Flash and ActionScript 3. 0 2. ActionScript Game Elements 3. Basic Game Framework: A Matching Game 4. Brain Games: Memory and Deduction 5. Game...

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ActionScript 3.0 Game Programming University pot

ActionScript 3.0 Game Programming University pot

... and ActionScript 3. 0, ” introduces ActionScript 3. 0 and some basic concepts such as game programming strategies and a checklist to help you develop games in Flash CS3. Chapter 2, ActionScript Game ... ActionScript 1 .0/ 2 .0 code. The second is a faster code interpreter that works with ActionScript 3. 0. You get the best performance out of your games if you stick to...

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Microsoft Excel VBA Programming for the Absolute Beginner Second Edition phần 7 pdf

Microsoft Excel VBA Programming for the Absolute Beginner Second Edition phần 7 pdf

... 8.2. <HTML> <HEAD> <TITLE>Basic HTML Document</TITLE> </HEAD> 33 0 Microsoft Excel VBA Programming for the Absolute Beginner, Second Edition Figure 8.1 The Math Game. • Print Puzzle: Prints the puzzle. • Pictures ... horizontal Loop While (I < wordLength) End Sub Microsoft Excel VBA Programming for the Absolute Beginner, Second Edition 32 7...

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