ActionScript 3 0 Game Programming University, Second Edition phần 4 ppsx

ActionScript 3.0 Game Programming University, Second Edition phần 4 ppsx

ActionScript 3.0 Game Programming University, Second Edition phần 4 ppsx

... we know it is a 40 0 x 300 image, and we are making a 4x3 puzzle, so the pieces are 100 x 100 in size. There’s nothing wrong with making rectan- gular pieces, like a 4x4 puzzle with 100 x75 pieces, but ... dx*timePassed/ 100 0; // check to see if off screen if ((dx < 0) && (x < - 50) ) { deletePlane(); } else if ((dx > 0) && (x > 600 )) { deletePlane(); } } Chapt...

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ActionScript 3.0 Game Programming University, Second Edition phần 3 pot

ActionScript 3.0 Game Programming University, Second Edition phần 3 pot

... clockTime(ms:int) { var seconds:int = Math.floor(ms/ 100 0); var minutes:int = Math.floor(seconds/ 60) ; seconds -= minutes* 60; Chapter 3: Basic Game Framework: A Matching Game 106 Figure 3. 14 The time is ... numCorrectSpot:uint = 0; var numCorrectColor:uint = 0; var solutionColorList:Array = new Array (0, 0 ,0, 0 ,0) ; var currentColorList:Array = new Array (0, 0 ,0, 0 ,0) ; /...

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ActionScript 3.0 Game Programming University, Second Edition phần 6 pot

ActionScript 3.0 Game Programming University, Second Edition phần 6 pot

... match. Three Pieces means (3- 1)* 50 or 100 points per Piece for a total of 30 0 points. Four Pieces would be (4- 1)* 50 or 1 50 points per Piece for a title of 600 points. However, the absence of some ... and Text Fields Source Files http://flashgameu.com A3GPU 209 _TextExamples.zip Before trying to make word games, it is worthwhile to see how ActionScript 3. 0 han- dles strings a...

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ActionScript 3.0 Game Programming University, Second Edition phần 7 pdf

ActionScript 3.0 Game Programming University, Second Edition phần 7 pdf

... GameButton(); gameButton.label.text = buttonLabel; gameButton.x = 2 20; gameButton.y = 30 0; gameSprite.addChild(gameButton); gameButton.addEventListener(MouseEvent.CLICK,pressedGameButton); } NOTE With ... a 0 setting for the alpha channel to make it invisible: // set a larger click area answerSprite.graphics.beginFill(0xFFFFFF ,0) ; answerSprite.graphics.drawRect(- 50, 0, 200 , 80) ;...

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ActionScript 3.0 Game Programming University, Second Edition phần 8 potx

ActionScript 3.0 Game Programming University, Second Edition phần 8 potx

... Figure 12.1 shows the campus. Chapter 12: Game Worlds: Driving and Racing Games 41 4 Figure 12.1 The entire game world is about 2, 40 0 pixels wide and 2, 40 0 high. Wow! eBook <WoweBook.Com> ptg // ... const mapRect:Rectangle = new Rectangle(-11 50, -11 50, 2 30 0, 2 30 0) ; The numTrashObjects constant is the number of pieces of trash created at the start of the game. We also...

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ActionScript 3.0 Game Programming University, Second Edition phần 10 ppt

ActionScript 3.0 Game Programming University, Second Edition phần 10 ppt

... 29 - 30 puzzle games, 2 74 quiz games, 34 8 racing games, 43 5 - 43 6 car movement, 44 2 -44 4 clock, 44 5 -44 6 constants, 43 8 - 43 9 ending, 44 7 main game loop, 4 40 - 44 2 modifying, 44 7 -44 8 player progress, 44 4 -44 5 sound ... 40 5 - 40 6 collecting points, 40 8 - 40 9 designing, 38 2 -39 0 dialog boxes, 4 10- 41 1 ending, 4 10 enemy death, 40 6 - 40 8...

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Tài liệu ActionScript 3.0 Game Programming University doc

Tài liệu ActionScript 3.0 Game Programming University doc

... Using Flash and ActionScript 3. 0 2. ActionScript Game Elements 3. Basic Game Framework: A Matching Game 4. Brain Games: Memory and Deduction 5. Game Animation: Shooting and Bouncing Games 6. Picture ... should have some programming experience: ActionScript 1 .0, 2 .0, or 3. 0; JavaScript; Java; Lingo; Perl; PHP; C++; or just about any structured programming language....

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ActionScript 3.0 Game Programming University pot

ActionScript 3.0 Game Programming University pot

... and ActionScript 3. 0, ” introduces ActionScript 3. 0 and some basic concepts such as game programming strategies and a checklist to help you develop games in Flash CS3. Chapter 2, ActionScript Game ... ActionScript 1 .0/ 2 .0 code. The second is a faster code interpreter that works with ActionScript 3. 0. You get the best performance out of your games if you stick to...

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THEORY AND PROBLEMS OF PROGRAMMING WITH Second Edition phần 4 doc

THEORY AND PROBLEMS OF PROGRAMMING WITH Second Edition phần 4 doc

... using nested loops. 1 232 34 5 43 45 676 54 567898765 678 901 09876 78 901 232 109 87 8 901 2 34 5 43 2 109 8 901 2 34 56765 43 2 109 01 2 34 567898765 43 2 10 Do not simply write out 10 multidigit strings. Instead, ... 95 90 80 95 85 80 Ludwig 35 50 55 65 45 70 Osborne 75 60 75 60 70 80 Prince 85 75 60 85 90 100 Richards 50 60...

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