ActionScript 3 0 Game Programming University, Second Edition phần 3 pot

ActionScript 3.0 Game Programming University, Second Edition phần 3 pot

ActionScript 3.0 Game Programming University, Second Edition phần 3 pot

... numCorrectSpot:uint = 0; var numCorrectColor:uint = 0; var solutionColorList:Array = new Array (0, 0 ,0, 0 ,0) ; var currentColorList:Array = new Array (0, 0 ,0, 0 ,0) ; // loop through pegs for(var i:uint =0; i<numPegs;i++) ... clockTime(ms:int) { var seconds:int = Math.floor(ms/ 100 0); var minutes:int = Math.floor(seconds/ 60) ; seconds -= minutes* 60; Chapter 3: Basic Game Fram...

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ActionScript 3.0 Game Programming University, Second Edition phần 6 pot

ActionScript 3.0 Game Programming University, Second Edition phần 6 pot

... match. Three Pieces means (3- 1)* 50 or 100 points per Piece for a total of 30 0 points. Four Pieces would be (4-1)* 50 or 1 50 points per Piece for a title of 600 points. However, the absence of some ... least one must match. Figure 8. 10 shows this as a diagram. Figure 8. 10 Position 1 ,0 needs to match 0, 0. At least one of the six X spots also needs to match 0, 0. Wow! eBook &l...

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ActionScript 3.0 Game Programming University, Second Edition phần 8 potx

ActionScript 3.0 Game Programming University, Second Edition phần 8 potx

... const mapRect:Rectangle = new Rectangle(-11 50, -11 50, 2 30 0, 2 30 0) ; The numTrashObjects constant is the number of pieces of trash created at the start of the game. We also have the maxCarry to set the ... 12: Game Worlds: Driving and Racing Games 4 30 Wow! eBook <WoweBook.Com> ptg // set trashcans trashcans = new Array(gamesprite.Trashcan1, gamesprite.Trashcan2, gamesprit...

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ActionScript 3.0 Game Programming University, Second Edition phần 4 ppsx

ActionScript 3.0 Game Programming University, Second Edition phần 4 ppsx

... know it is a 400 x 300 image, and we are making a 4x3 puzzle, so the pieces are 100 x 100 in size. There’s nothing wrong with making rectan- gular pieces, like a 4x4 puzzle with 100 x75 pieces, but ... dx*timePassed/ 100 0; // check to see if off screen if ((dx < 0) && (x < - 50) ) { deletePlane(); } else if ((dx > 0) && (x > 600 )) { deletePlane(); } } Chapter 5...

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ActionScript 3.0 Game Programming University, Second Edition phần 7 pdf

ActionScript 3.0 Game Programming University, Second Edition phần 7 pdf

... GameButton(); gameButton.label.text = buttonLabel; gameButton.x = 2 20; gameButton.y = 30 0; gameSprite.addChild(gameButton); gameButton.addEventListener(MouseEvent.CLICK,pressedGameButton); } NOTE With ... a 0 setting for the alpha channel to make it invisible: // set a larger click area answerSprite.graphics.beginFill(0xFFFFFF ,0) ; answerSprite.graphics.drawRect(- 50, 0, 200 , 80) ;...

Ngày tải lên: 12/08/2014, 14:21

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ActionScript 3.0 Game Programming University, Second Edition phần 10 ppt

ActionScript 3.0 Game Programming University, Second Edition phần 10 ppt

... 15 Collapsing Blocks, 30 2 - 30 3 class setting up, 30 4 empty columns checking for, 31 2 -31 4 ending game, 31 4 -31 5 falling blocks, 31 1 -31 2 graphics setting up, 30 3 modifying, 31 5 recursion, 30 6 - 30 8 recursive ... points, 408 - 409 designing, 38 2 -39 0 dialog boxes, 4 10- 411 ending, 4 10 enemy death, 406 - 408 functions, 39 0 hero death, 406 - 408 keyboard...

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Tài liệu ActionScript 3.0 Game Programming University doc

Tài liệu ActionScript 3.0 Game Programming University doc

... Using Flash and ActionScript 3. 0 2. ActionScript Game Elements 3. Basic Game Framework: A Matching Game 4. Brain Games: Memory and Deduction 5. Game Animation: Shooting and Bouncing Games 6. Picture ... should have some programming experience: ActionScript 1 .0, 2 .0, or 3. 0; JavaScript; Java; Lingo; Perl; PHP; C++; or just about any structured programming language....

Ngày tải lên: 13/02/2014, 16:20

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ActionScript 3.0 Game Programming University pot

ActionScript 3.0 Game Programming University pot

... and ActionScript 3. 0, ” introduces ActionScript 3. 0 and some basic concepts such as game programming strategies and a checklist to help you develop games in Flash CS3. Chapter 2, ActionScript Game ... ActionScript 1 .0/ 2 .0 code. The second is a faster code interpreter that works with ActionScript 3. 0. You get the best performance out of your games if you stick to...

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XNA 3.0 Game Programming Recipes: A Problem-Solution Approach potx

XNA 3.0 Game Programming Recipes: A Problem-Solution Approach potx

... 3. 0 1 1-1. Install XNA Game Studio 3. 0 1 1-2. Start Your First XNA 3. 0 Project 2 1 -3. Deploy Your XNA 3. 0 Game on Xbox 36 0 5 1-4. Deploy Your XNA 3. 0 Game on the Zune 8 1-5. Deploy Your XNA 3. 0 ... STARTED WITH XNA 3. 0 3 How It Works Starting XNA Game Studio 3. 0 3TART 8.! 'AME 3TUDIO  BY CLICKING THE 3TART BUTTON AND SELECTING 0ROGRAMS &...

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