... achieve this knowledge and understanding and that is by practice. Practice your lighting and trust your eye. When you choose a color, look at how it plays on the scene and ask yourself how it ... great deal of diffuse reflected lighting nearby. ··································· Designing Lighting 289 You need to understand how the light plays in your scene and what a colore...
Ngày tải lên: 09/08/2014, 11:21
LightWave 3D 8 Lighting Wordware game and graphics library phần 8 pdf
... Tutes 395 Figure 25 .87 Figure 25 .86 Figure 25 .88 Interpolated mode seems to give rendering times equivalent to Monte Carlo mode if LightWave s default settings are used: Tolerance of 0.0 and Minimum ... the red and green to be reflected. Red and green light mix to make yellow. Ambient Intensity and Radiosity Ambient intensity has generally been viewed by lighting artists as a...
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... 64 McCandless Lighting 66 Key/Fill Lighting 68 Three-Point Lighting 69 What is Great about Three-Point Lighting 70 What Is Not So Great about Three-Point Lighting 70 Four-Point Lighting 70 Other Lighting ... Options 84 Volumetric Lighting/ Volumetric Light Options 84 Linear/Area Light Quality 84 Spotlight Cone Angle 85 Spotlight Soft Edge Angle 85 Projection Image 8...
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LightWave 3D 8 Lighting Wordware game and graphics library phần 2 pps
... prop - erties, and simulate it in LightWave. Because incandescence is caused by high heat, most incandescent light is on the warm or red side of the spectrum. Of course, clever stage and film lighting ... More detail on color wheels, mixing, and the behavior of colors is in Chapter 19. Under - standing the difference and interactions between solid colors and lighting colors ca...
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LightWave 3D 8 Lighting Wordware game and graphics library phần 3 doc
... list. Note: In LightWave 8, you can now click in the gray bar (where it says Exclude and Object) and you will get the option to select all, clear all, or invert your selection. This comes in handy when ... exclude radiosity and caustics calculations from individual objects. Chapter 8 The LightWave Color Picker This chapter covers the different color picking tools available in Li...
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LightWave 3D 8 Lighting Wordware game and graphics library phần 4 ppsx
... is very complex and theoretically very realistic lighting. Even using Backdrop Only radiosity the lighting will be much more nat- ural due to the complex colors and shapes of the lighting. In feature ... lighting tools available in LightWave. By now you should have a good grasp of most of the tools discussed herein. No doubt there are dozens more that I haven’t thought of, and...
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LightWave 3D 8 Lighting Wordware game and graphics library phần 5 docx
... do provide brief descriptions and example renders where I can. These tools can all be researched on the web at www.Flay.com and elsewhere, and in the LightWave manual and on the LightWave web site, www.newtek.com. It’s ... look at the history list, and selectively copy commands into the text editor to make a nice, clean script. Why select some com - mands and not others? Not a...
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LightWave 3D 8 Lighting Wordware game and graphics library phần 7 doc
... the tools in LightWave. Know how to make a hard shadow and a soft one. Understand inverse square falloff and how to create real soft shadows and everything else there is to know about the lighting ... in LightWave or anywhere else that will create appropriate and photo-real lighting for your shot. The only thing that will do that is your understanding. Your understanding of the...
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LightWave 3D 8 Lighting Wordware game and graphics library phần 9 pot
... our sunlight key and get into some of the more render-intensive options for a fill light. As our lighting and shadows become more mission-critical, and as we have less motion blur and other artifacts ... lights because it means the lighting will be reaching any people in the scene from below, which is a very unnatural and interest - ing lighting angle. Before we build and pl...
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LightWave 3D 8 Lighting Wordware game and graphics library phần 10 pptx
... 110 key light, 6, 63 key/fill lighting, 68 L Lens Flare Options button, 84 Lens Flare setting, 84 lens flares, 84 , 91, 189 light, color of, 60, 81 designing, 230, 286 exterior, 450 fill, 63 interior, ... setting, 88 , 117, 354 shadow mapping, 87 , 117 shadows, 11, 58 absence of, 119, 359 blue, 54 color of, 87 , 143 density of, 119 designing with, 305 faking soft, 412 hard, 11,...
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