LightWave 3D 8 Lighting Wordware game and graphics library phần 6 pdf

LightWave 3D 8 Lighting Wordware game and graphics library phần 6 pdf

LightWave 3D 8 Lighting Wordware game and graphics library phần 6 pdf

... achieve this knowledge and understanding and that is by practice. Practice your lighting and trust your eye. When you choose a color, look at how it plays on the scene and ask yourself how it ... great deal of diffuse reflected lighting nearby. ··································· Designing Lighting 289 You need to understand how the light plays in your scene and what a colore...
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LightWave 3D 8 Lighting Wordware game and graphics library phần 1 doc

LightWave 3D 8 Lighting Wordware game and graphics library phần 1 doc

... Fill Light 63 The Highlight 64 McCandless Lighting 66 Key/Fill Lighting 68 Three-Point Lighting 69 What is Great about Three-Point Lighting 70 What Is Not So Great about Three-Point Lighting 70 Four-Point ... from Wordware Publishing, Inc. Printed in the United States of America ISBN 1-5 562 2-094-4 10 987 65 4321 0402 LightWave and LightWave 3D are registered t...
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LightWave 3D 8 Lighting Wordware game and graphics library phần 2 pps

LightWave 3D 8 Lighting Wordware game and graphics library phần 2 pps

... right? Now you are a studio lighting god. ·································· Principles of Lighting 69 Figure 6 .8: Three-point lighting. (See color image.) Figure 6. 9: This render demonstrates ... shadow is colored. We take note of these real-world lighting properties and recreate them in LightWave. For more on key and fill lighting, see Chapter 6. Light Color We should...
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LightWave 3D 8 Lighting Wordware game and graphics library phần 3 doc

LightWave 3D 8 Lighting Wordware game and graphics library phần 3 doc

... list. Note: In LightWave 8, you can now click in the gray bar (where it says Exclude and Object) and you will get the option to select all, clear all, or invert your selection. This comes in handy when ... exclude radiosity and caustics calculations from individual objects. Chapter 8 The LightWave Color Picker This chapter covers the different color picking tools available in Li...
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LightWave 3D 8 Lighting Wordware game and graphics library phần 4 ppsx

LightWave 3D 8 Lighting Wordware game and graphics library phần 4 ppsx

... come into play and illuminate the scene. For more information on how to apply spherical image maps, see the LightWave 3D manual. ··································· HDRI and Caustics 169 Figure 13.5 Figure ... is very complex and theoretically very realistic lighting. Even using Backdrop Only radiosity the lighting will be much more nat- ural due to the complex colors and sh...
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LightWave 3D 8 Lighting Wordware game and graphics library phần 5 docx

LightWave 3D 8 Lighting Wordware game and graphics library phần 5 docx

... applied: Chapter 16 ······································ 210 Figure 16. 18: Note radiosity on the ceiling and walls. Figure 16. 19: Note radiosity on the ceiling and walls with bloom added. learned about LightWave ... is ··································· Intent and Purpose 233 Chapter 16 Lighting Plug-ins, LScripts, Pixel Filters, and Image Filters This chapter discusses a f...
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LightWave 3D 8 Lighting Wordware game and graphics library phần 7 doc

LightWave 3D 8 Lighting Wordware game and graphics library phần 7 doc

... the tools in LightWave. Know how to make a hard shadow and a soft one. Understand inverse square falloff and how to create real soft shadows and everything else there is to know about the lighting ... in LightWave or anywhere else that will create appropriate and photo-real lighting for your shot. The only thing that will do that is your understanding. Your understanding of the...
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LightWave 3D 8 Lighting Wordware game and graphics library phần 8 pdf

LightWave 3D 8 Lighting Wordware game and graphics library phần 8 pdf

... Tutes 395 Figure 25 .87 Figure 25 . 86 Figure 25 .88 Interpolated mode seems to give rendering times equivalent to Monte Carlo mode if LightWave s default settings are used: Tolerance of 0.0 and Minimum ... Bounces, 21:00 Figure 25 .67 : Interpolated 2 Bounces, 11: 46 Figure 25 .66 : Interpolated 1 Bounce, 5:34 Switch to Modeler and create a ball big enough to surround your object a...
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LightWave 3D 8 Lighting Wordware game and graphics library phần 9 pot

LightWave 3D 8 Lighting Wordware game and graphics library phần 9 pot

... your Effects panel and click on Gradient Backdrop to enable LightWave s built-in gradient backdrop. Chapter 26 ······································ 4 38 Figure 26. 26 Figure 26. 27 ... the ambient solution gives the artist no control. Chapter 26 ······································ 4 28 Figure 26. 4 Figure 26. 5 Figure 26. 6 Because you are now causing your light to reduce in int...
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LightWave 3D 8 Lighting Wordware game and graphics library phần 10 pptx

LightWave 3D 8 Lighting Wordware game and graphics library phần 10 pptx

... light, 6, 63 key/fill lighting, 68 L Lens Flare Options button, 84 Lens Flare setting, 84 lens flares, 84 , 91, 189 light, color of, 60 , 81 designing, 230, 2 86 exterior, 450 fill, 63 interior, 452 justification ... 149 shaders, 4 08 Shading Noise Reduction option, 92, 100, 1 56, 362 , 488 Shadow Designer 2, 195, shadow examples, 103 Shadow Fuzziness setting, 60 , 88 ,...
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