LightWave 3D 8 Lighting Wordware game and graphics library phần 5 docx
... of 255 , 0, 0 (pure red) and the other two were 0, 255 , 0 and 0, 0, 255 (pure green and pure blue, respectively). Where any two of the colors mix together, a secondary color is created. In lighting, ... do provide brief descriptions and example renders where I can. These tools can all be researched on the web at www.Flay.com and elsewhere, and in the LightWave manual and on...
Ngày tải lên: 09/08/2014, 11:21
... surface. Cloudy Day 55 Moonlight 55 Starlight 56 Artificial Light 57 Incandescent Sources 57 Diffuse Sources 57 Point Sources 57 Fluorescent Sources 58 Shadow 58 Light Color 60 Chapter 6 Principles of Lighting ... from Wordware Publishing, Inc. Printed in the United States of America ISBN 1 -55 622-094-4 10 987 654 321 0402 LightWave and LightWave 3D are register...
Ngày tải lên: 09/08/2014, 11:21
... of ····································· Studying Light 55 I hope this chapter has helped you understand some of the surface prop- erties we deal with when lighting our scenes. Lighting is only half about the lights we use and how we ... prop - erties, and simulate it in LightWave. Because incandescence is caused by high heat, most incandescent light is on the warm or red side o...
Ngày tải lên: 09/08/2014, 11:21
LightWave 3D 8 Lighting Wordware game and graphics library phần 3 doc
... much ··························· Shadow Types and Their Typical Uses 113 Figure 9.1: Small light source. Lighting Source Kelvin Degrees Afternoon sunlight 450 0 Summer sunlight 55 00 -57 00 Sunlight with blue/white sky 650 0 Summer ... list. Note: In LightWave 8, you can now click in the gray bar (where it says Exclude and Object) and you will get the option to select all, clear a...
Ngày tải lên: 09/08/2014, 11:21
LightWave 3D 8 Lighting Wordware game and graphics library phần 4 ppsx
... distant light with a color of 255 , 255 , 255 , or pure white. The spotlight has been set to 50 % intensity and has a color of 0, 255 , 0, or pure green. This means that 50 % of the green has been removed ... is very complex and theoretically very realistic lighting. Even using Backdrop Only radiosity the lighting will be much more nat- ural due to the complex colors and shapes of...
Ngày tải lên: 09/08/2014, 11:21
LightWave 3D 8 Lighting Wordware game and graphics library phần 6 pdf
... achieve this knowledge and understanding and that is by practice. Practice your lighting and trust your eye. When you choose a color, look at how it plays on the scene and ask yourself how it ... great deal of diffuse reflected lighting nearby. ··································· Designing Lighting 289 You need to understand how the light plays in your scene and what a colore...
Ngày tải lên: 09/08/2014, 11:21
LightWave 3D 8 Lighting Wordware game and graphics library phần 7 doc
... the tools in LightWave. Know how to make a hard shadow and a soft one. Understand inverse square falloff and how to create real soft shadows and everything else there is to know about the lighting ... in LightWave or anywhere else that will create appropriate and photo-real lighting for your shot. The only thing that will do that is your understanding. Your understanding of the...
Ngày tải lên: 09/08/2014, 11:21
LightWave 3D 8 Lighting Wordware game and graphics library phần 8 pdf
... Tutes 3 95 Figure 25 .87 Figure 25 .86 Figure 25 .88 Interpolated mode seems to give rendering times equivalent to Monte Carlo mode if LightWave s default settings are used: Tolerance of 0.0 and Minimum ... Tutes 3 75 Figure 25. 55 Figure 25. 54 being sure the luxigon object is selected, and set Post Behavior to Repeat, which makes the object rotate twice per frame. Next, we set...
Ngày tải lên: 09/08/2014, 11:21
LightWave 3D 8 Lighting Wordware game and graphics library phần 9 pot
... our sunlight key and get into some of the more render-intensive options for a fill light. As our lighting and shadows become more mission-critical, and as we have less motion blur and other artifacts ... Modeler and make the cone. Now select the point at the top of the cone and create a weight map named Volumetric. Chapter 25 ······································ 420 Figure 25...
Ngày tải lên: 09/08/2014, 11:21
LightWave 3D 8 Lighting Wordware game and graphics library phần 10 pptx
... 107 R radiosity, 38, 92, 102, 152 , 3 78, 444, 459 , 4 85 backdrop only, 153 , 3 25, 372, 380 baking, 161, 406 cache, 386 , 411 faking, 401 interpolated, 382 Monte Carlo, 49, 154 , 381 multi-bounce, 487 reflections, ... setting, 88 , 117, 354 shadow mapping, 87 , 117 shadows, 11, 58 absence of, 119, 359 blue, 54 color of, 87 , 143 density of, 119 designing with, 3 05 faking so...
Ngày tải lên: 09/08/2014, 11:21