LightWave 3D 8 Lighting Wordware game and graphics library phần 4 ppsx

LightWave 3D 8 Lighting Wordware game and graphics library phần 4 ppsx

LightWave 3D 8 Lighting Wordware game and graphics library phần 4 ppsx

... volumetrics, and as all the information regarding the controls in this panel is available in the manual, it is not Chapter 14 ······································ 1 84 Figure 14. 18 Figure 14. 19: Volumetric ... Caustics button. ······································ Volumetrics 183 Figure 14. 15: A spotlight with volumetrics enabled. Figure 14. 16 Figure 14. 17: A point light with...
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LightWave 3D 8 Lighting Wordware game and graphics library phần 1 doc

LightWave 3D 8 Lighting Wordware game and graphics library phần 1 doc

... World 242 Pigments in LightWave 243 RGB Values 244 Floating-Point Color Values 245 Hue, Saturation, and Value 246 Hue 246 Saturation 246 Value 247 How Hue, Saturation, and Value Interact 2 48 Recapping ... from Wordware Publishing, Inc. Printed in the United States of America ISBN 1-55622-0 94- 4 10 987 6 543 21 040 2 LightWave and LightWave 3D are registered tradem...
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LightWave 3D 8 Lighting Wordware game and graphics library phần 2 pps

LightWave 3D 8 Lighting Wordware game and graphics library phần 2 pps

... simulated by LightWave. Chapter 3 ······································· 34 Three-Point Lighting Yet another step beyond key/fill lighting, three-point lighting is a key light, a fill light, and a ... prop - erties, and simulate it in LightWave. Because incandescence is caused by high heat, most incandescent light is on the warm or red side of the spectrum. Of course, clever s...
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LightWave 3D 8 Lighting Wordware game and graphics library phần 3 doc

LightWave 3D 8 Lighting Wordware game and graphics library phần 3 doc

... list. Note: In LightWave 8, you can now click in the gray bar (where it says Exclude and Object) and you will get the option to select all, clear all, or invert your selection. This comes in handy when ... exclude radiosity and caustics calculations from individual objects. Chapter 8 The LightWave Color Picker This chapter covers the different color picking tools available in Li...
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LightWave 3D 8 Lighting Wordware game and graphics library phần 5 docx

LightWave 3D 8 Lighting Wordware game and graphics library phần 5 docx

... do provide brief descriptions and example renders where I can. These tools can all be researched on the web at www.Flay.com and elsewhere, and in the LightWave manual and on the LightWave web site, www.newtek.com. It’s ... look at the history list, and selectively copy commands into the text editor to make a nice, clean script. Why select some com - mands and not others? Not a...
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LightWave 3D 8 Lighting Wordware game and graphics library phần 6 pdf

LightWave 3D 8 Lighting Wordware game and graphics library phần 6 pdf

... achieve this knowledge and understanding and that is by practice. Practice your lighting and trust your eye. When you choose a color, look at how it plays on the scene and ask yourself how it ... 21 ······································ 2 84 How Hue, Saturation, and Value Interact Hue, saturation, and value are not completely independent values. They are interlinked through a...
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LightWave 3D 8 Lighting Wordware game and graphics library phần 7 doc

LightWave 3D 8 Lighting Wordware game and graphics library phần 7 doc

... real-world light and lighting properties. Go and read them. When you come back, you will be one with the lighting. Focus Power. Chapter 24 ······································ 342 I used a shadow ... the tools in LightWave. Know how to make a hard shadow and a soft one. Understand inverse square falloff and how to create real soft shadows and everything else there is to kn...
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LightWave 3D 8 Lighting Wordware game and graphics library phần 8 pdf

LightWave 3D 8 Lighting Wordware game and graphics library phần 8 pdf

... Tutes 395 Figure 25 .87 Figure 25 .86 Figure 25 .88 Interpolated mode seems to give rendering times equivalent to Monte Carlo mode if LightWave s default settings are used: Tolerance of 0.0 and Minimum ... Athlon XP 180 0. 2 Lights 2:36 3 Lights 3:35 4 Lights 4: 54 5 Lights 5:56 Figure 25.32 shows the final five-light “light bowl” area light setup. The shadows are beauti - ful and...
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LightWave 3D 8 Lighting Wordware game and graphics library phần 9 pot

LightWave 3D 8 Lighting Wordware game and graphics library phần 9 pot

... test render. Chapter 26 ······································ 4 48 Figure 26 .44 Figure 26 .45 Let’s fix the first problem though and take a look at the improved render. Remember that as you move ... numerically as 75, 86 , 149 . Or you could click directly on the color numbers and slide them back and forth until you achieve a nice dark blue color. Close the Light Properties pan...
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LightWave 3D 8 Lighting Wordware game and graphics library phần 10 pptx

LightWave 3D 8 Lighting Wordware game and graphics library phần 10 pptx

... 38, 92, 102, 152, 3 78, 44 4, 45 9, 48 5 backdrop only, 153, 325, 372, 380 baking, 161, 40 6 cache, 386 , 41 1 faking, 40 1 interpolated, 382 Monte Carlo, 49 , 1 54, 381 multi-bounce, 48 7 reflections, 40 1 tricks, ... 52 reflectivity, 44 , 46 refraction, 172 related tint, 74, 259, 269 relativity, 47 3 rendering, 309 rendering time, 385 research, 289 RGB, 81 , 107, 243 ri...
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